awesome-repositories.com
博客
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目关于排名机制媒体报道MCP 服务器
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

54 个仓库

Awesome GitHub RepositoriesClient-Server Architectures

Systems that separate processing and storage from user interfaces via standardized web APIs.

Distinguishing note: Focuses on the architectural pattern of request-response communication.

Explore 54 awesome GitHub repositories matching software engineering & architecture · Client-Server Architectures. Refine with filters or upvote what's useful.

Awesome Client-Server Architectures GitHub Repositories

用 AI 发现最棒的仓库。我们将通过 AI 为您搜索最匹配的仓库。
  • moby/mobymoby 的头像

    moby/moby

    71,729在 GitHub 上查看↗

    Moby is an OCI container engine and runtime manager designed for building, running, and managing isolated containers based on Open Container Initiative standards. It functions as a container daemon and image builder, providing a core engine to orchestrate the full lifecycle of containers and the packaging of source code into portable images. The project provides a standardized HTTP interface that allows for programmatic container management, enabling external clients to control daemon settings and container operations. It supports a rootless security model, allowing the engine daemon to execu

    Implements a client-server architecture separating the container daemon from CLI tools via a standardized HTTP API.

    Gocontainersdockergo
    在 GitHub 上查看↗71,729
  • jellyfin/jellyfinjellyfin 的头像

    jellyfin/jellyfin

    53,338在 GitHub 上查看↗

    Jellyfin is a self-hosted media server that organizes digital media collections and streams content to various client devices over a local or remote network. It utilizes a client-server architecture that separates media processing and storage from user interfaces, communicating through a standardized web-based application programming interface. The platform is designed for cross-platform hosting, running consistently across Linux, Windows, and macOS through native binaries or containerized environments. It features a hardware-accelerated transcoding engine that offloads intensive video conver

    Separates media processing and storage from user interfaces using a standardized web-based application programming interface.

    C#csharpdotnethacktoberfest
    在 GitHub 上查看↗53,338
  • lapce/lapcelapce 的头像

    lapce/lapce

    38,569在 GitHub 上查看↗

    Lapce is a high-performance text editor built with Rust that utilizes hardware acceleration for fast rendering and responsiveness. It functions as a modal text editor with Vim-style keybindings to minimize hand movement, an LSP client for language intelligence, and a remote development environment for editing files and executing code on distant servers. The editor features an extensible architecture based on the WebAssembly System Interface, allowing it to execute plugins compiled to WASI for cross-language functionality. It further distinguishes itself by implementing the Debug Adapter Proto

    Provides a remote development environment that synchronizes local interface states with a distant server.

    Rustcode-editordeveloper-toolsrust
    在 GitHub 上查看↗38,569
  • laion-ai/open-assistantLAION-AI 的头像

    LAION-AI/Open-Assistant

    37,397在 GitHub 上查看↗

    Open-Assistant is a conversational assistant and a system for creating large language model training datasets. It utilizes a client-server architecture that separates the conversational user interface from language model processing through an API. The project features a retrieval-augmented generation system that fetches external data from search engines to provide real-time knowledge. It also includes a standardized plugin interface for connecting language models to third-party systems and external software tools. The system provides a pipeline for collecting and labeling human-annotated pro

    Implements a decoupled architecture that separates the chat user interface from the language model processing via an API layer.

    Pythonaiassistantchatgpt
    在 GitHub 上查看↗37,397
  • deskflow/deskflowdeskflow 的头像

    deskflow/deskflow

    26,527在 GitHub 上查看↗

    Deskflow is a cross-platform input multiplexer that enables the use of a single mouse and keyboard to control multiple computers. By routing input signals over a local network, it functions as a software-based replacement for physical hardware switches, allowing users to manage several systems as a unified workstation environment. The software operates using a client-server topology where a central controller manages input focus and connection state across remote nodes. It normalizes disparate operating system input APIs into a unified format, enabling consistent cursor movement and periphera

    Implements a central controller architecture to manage connection state and input focus across remote nodes.

    C++keyboardkeyboard-emulationmouse
    在 GitHub 上查看↗26,527
  • rizinorg/cutterrizinorg 的头像

    rizinorg/cutter

    18,957在 GitHub 上查看↗

    Cutter is a binary analysis platform and graphical user interface for the Rizin reverse engineering framework. It provides an environment for analyzing the internal logic and data structures of compiled binaries through integrated disassembly and visualization. The platform supports a containerized deployment model to provide isolated environments for binary analysis, which is used to examine suspicious binaries without risking the host system. It is an extensible security tool that allows for the addition of custom analysis capabilities and visualizers via native plugins and scripts. The to

    Implements a client-server architecture to decouple the visual interface from the underlying analysis engine.

    C++
    在 GitHub 上查看↗18,957
  • id-software/doomid-Software 的头像

    id-Software/DOOM

    18,936在 GitHub 上查看↗

    This project is a first-person shooter game engine and a pseudo-3D rendering engine written in C. It serves as a software framework for rendering three-dimensional environments and managing entity physics. The engine includes a networked multiplayer system designed to synchronize game state and player actions across a client-server network. It utilizes a portable codebase that allows game logic to be adapted across different operating systems and hardware architectures. Core capabilities cover 3D game engine architecture, including spatial partitioning and depth-based rendering. The system a

    Synchronizes game state and player actions using a client-server architecture for multiplayer modes.

    C++
    在 GitHub 上查看↗18,936
  • coatisoftware/sourcetrailCoatiSoftware 的头像

    CoatiSoftware/Sourcetrail

    16,471在 GitHub 上查看↗

    Sourcetrail is an interactive source code explorer and visualizer designed for indexing and navigating relationships between symbols and structures across large, multi-language codebases. It functions as a static analysis indexer and code dependency visualizer that maps calls and dependencies between source files to help reveal project architecture. The tool enables multi-language project analysis by using a language-agnostic indexing system to track symbols across different programming languages within a single interface. It allows for the discovery of software architecture and the explorati

    Separates the heavy indexing and analysis logic in a backend process from the interactive visual user interface.

    C++
    在 GitHub 上查看↗16,471
  • opencv/cvatopencv 的头像

    opencv/cvat

    16,086在 GitHub 上查看↗

    CVAT 是一个开源计算机视觉标注工具和可视化数据集管理平台。它提供了一个自托管界面,用于标注图像、视频和 3D 数据,以创建视觉 AI 模型的数据集。 该平台具有 AI 辅助数据标注功能,可自动创建掩码和边界框,并利用插件系统连接外部机器学习模型。它包括一个基于共识的质量保证系统,通过比较独立标注来验证标签准确性。 该系统涵盖协作团队管理、通过任务分解进行项目组织以及远程云存储集成。它还提供用于程序化工作流控制以及以行业标准格式导入和导出数据的 REST API。

    Utilizes a client-server architecture that separates the annotation interface from the data processing backend via a REST API.

    Python
    在 GitHub 上查看↗16,086
  • apache/incubator-answerapache 的头像

    apache/incubator-answer

    15,568在 GitHub 上查看↗

    This project is a self-hosted question and answer platform and knowledge management system. It provides a centralized repository for documented answers and community discussions used to support users and resolve technical issues. The system functions as a plugin-based community forum, utilizing a modular extension system to add custom features and tools. It employs a decoupled architecture with a RESTful API backend to separate business logic from the user interface. The platform covers several domain areas including internal knowledge management, customer help centers, and community Q&A hos

    Implements a client-server architecture that separates processing and storage from the user interface via a REST API.

    Go
    在 GitHub 上查看↗15,568
  • gitpod-io/gitpodgitpod-io 的头像

    gitpod-io/gitpod

    13,713在 GitHub 上查看↗

    Gitpod is a cloud development environment platform and Docker-based workspace orchestrator. It provisions on-demand, containerized Linux workspaces that synchronize directly with remote version control repositories to eliminate manual local setup. The platform functions as an infrastructure-as-code environment manager, using declarative configuration files to define base images, tool versions, and environment variables. This ensures team-wide consistency and reproducible workspace configurations across different projects. It provides ephemeral coding workspaces for rapid prototyping, debuggi

    Runs toolchains on remote cloud servers and streams the interface to local clients for a seamless coding experience.

    TypeScriptcdecloudcloud-development
    在 GitHub 上查看↗13,713
  • minetest/minetestminetest 的头像

    minetest/minetest

    12,987在 GitHub 上查看↗

    Minetest is an open-source voxel game engine and platform used to create and share moddable 3D block-based games. It provides a framework for building interactive grid environments and generating custom voxel worlds. The project features a Lua-based modding framework that allows for the extension of game behavior and the addition of custom content without altering the core engine. This data-driven system supports a dedicated workflow for modifying game environments and logic. The engine supports multiplayer game hosting through a dedicated server architecture, enabling multiple players to co

    Separates world state management on a dedicated server from local rendering and input on the client.

    C++
    在 GitHub 上查看↗12,987
  • elkowar/ewwelkowar 的头像

    elkowar/eww

    12,117在 GitHub 上查看↗

    Eww is a declarative framework for creating custom graphical desktop widgets and status bars on Linux. It functions as a desktop widget toolkit that operates independently of the window manager, allowing users to define interface elements through a dedicated configuration language and style them using a cascading stylesheet system. The project utilizes a client-server daemon architecture to manage the lifecycle of these components, ensuring that state is maintained across the desktop environment. By leveraging a reactive state binding system, the interface updates automatically in response to

    Uses a persistent background daemon to manage widget state and handle communication with client instances.

    Rustdesktopewwgtk
    在 GitHub 上查看↗12,117
  • openrefine/openrefineOpenRefine 的头像

    OpenRefine/OpenRefine

    11,866在 GitHub 上查看↗

    OpenRefine is a data cleaning tool and wrangling platform used to transform raw, messy datasets into consistent and structured formats. It operates as a Java-based data processor that runs a local server and provides a web browser interface for managing and manipulating data. The platform includes a data reconciliation engine for matching local entries against external knowledge bases to standardize entities. It also functions as a web data augmentation tool, allowing users to fetch and integrate information from external web sources to enrich their datasets. The system provides a transforma

    Provides a local Java server that serves a browser-based interface for data manipulation.

    Javadata-analysisdata-sciencedata-wrangling
    在 GitHub 上查看↗11,866
  • oldboyxx/jira_cloneoldboyxx 的头像

    oldboyxx/jira_clone

    11,064在 GitHub 上查看↗

    This project is a full-stack project management web application designed for organizing work and managing project workflows. It consists of a Node.js TypeScript REST API for server-side business logic and a React component UI library for the frontend interface. The application implements a board-based task visualization system with customizable status workflows. It provides mechanisms for issue workflow management, including task prioritization and team member assignment to track responsibilities and progress. The system is built with a decoupled client-server architecture using full-stack T

    Decouples the user interface from business logic by separating the React frontend from the Node.js backend.

    JavaScript
    在 GitHub 上查看↗11,064
  • trinitycore/trinitycoreTrinityCore 的头像

    TrinityCore/TrinityCore

    10,410在 GitHub 上查看↗

    TrinityCore is an open-source game backend and MMORPG game server emulator. It is implemented as a C++ game engine designed to handle real-time network traffic and game state synchronization, utilizing a MySQL database schema to store player profiles, inventories, and world state. The project provides the infrastructure necessary for MMORPG server hosting and private game server administration. It includes tools for game world customization, allowing for the modification of game mechanics, item statistics, and quest scripts. The system manages virtual world infrastructure through multi-threa

    Provides real-time synchronization of game world state between the server and connected clients.

    C++hacktoberfestlinuxmmorpg
    在 GitHub 上查看↗10,410
  • valvesoftware/source-sdk-2013ValveSoftware 的头像

    ValveSoftware/source-sdk-2013

    9,820在 GitHub 上查看↗

    The Source Engine SDK is a C++ game development kit and modding framework designed for creating game modifications and custom gameplay extensions for the Source engine. It provides a structured environment and a collection of source code and binaries required to build custom content for compatible titles. The kit serves as a toolset for C++ game engine programming, enabling the development of custom gameplay mechanics, new rulesets, and game modes. It includes the libraries and headers necessary to compile and build gameplay extensions and custom game content.

    Synchronizes multiplayer game state between a central server and remote clients using snapshot-based replication.

    C++
    在 GitHub 上查看↗9,820
  • microsoft/vscode-copilot-chatmicrosoft 的头像

    microsoft/vscode-copilot-chat

    9,493在 GitHub 上查看↗

    This project is an AI-powered IDE extension and LLM coding assistant that provides a conversational interface for generating, refactoring, and debugging code. It functions as an AI agent framework and a Model Context Protocol client, connecting AI models to external data sources and tools to automate complex development tasks. The system is distinguished by its use of autonomous AI agents capable of multi-step task execution, including the ability to read files, modify code, and run terminal commands iteratively. It supports recursive agent orchestration through subagent delegation and employ

    Hosts development environments on remote machines for secure access via a local client.

    TypeScript
    在 GitHub 上查看↗9,493
  • stability-ai/stablestudioStability-AI 的头像

    Stability-AI/StableStudio

    9,045在 GitHub 上查看↗

    StableStudio is a generative AI frontend and image interface designed for creating and editing visual content. It provides a web-based graphical interface that connects to generative AI models via API connections to facilitate image synthesis and modification. The project functions as a pluggable AI backend manager, using a modular system to standardize diverse AI provider APIs into a unified format. This architecture allows users to swap between different generative AI backends and providers to compare outputs and optimize production. The system manages long-running generation tasks through

    Uses a standard client-server architecture to facilitate interaction between the web frontend and AI processing server.

    TypeScriptfrontendmlstability-ai
    在 GitHub 上查看↗9,045
  • o3de/o3deo3de 的头像

    o3de/o3de

    8,954在 GitHub 上查看↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Synchronizes entity data from server to clients using low-latency transport and latency compensation.

    C++3d-graphics3d-graphics-engineanimation
    在 GitHub 上查看↗8,954
上一个123下一个
  1. Home
  2. Software Engineering & Architecture
  3. Client-Server Architectures

探索子标签

  • Game State ReplicationSystems for synchronizing game state between servers and clients using snapshots. **Distinct from Client-Server Architectures:** Specific to real-time game state synchronization and replication, unlike generic request-response web APIs.
  • Remote Development EnvironmentsArchitectures that synchronize a local user interface with a remote server for file editing and code execution. **Distinct from Client-Server Architectures:** Distinct from generic client-server architectures by focusing on the synchronization of an editor's state with a remote development host.
  • State Replication1 个子标签Mechanisms for synchronizing game world state between server and clients via delta updates. **Distinct from Client-Server Architectures:** Focuses on real-time state synchronization rather than general request-response web APIs.
  • WebSocket-Based Game ProtocolsText-based WebSocket protocols that separate game engines from user interfaces for commands and state updates. **Distinct from Client-Server Architectures:** Distinct from Client-Server Architectures: focuses on WebSocket-based game communication protocols rather than general request-response APIs.