5 个仓库
Mechanisms for exchanging data between a local application and external scripts or processes.
Distinct from Client-to-Client Messaging: Focuses on local application-to-script messaging rather than network-based brokers or UI triggers.
Explore 5 awesome GitHub repositories matching operating systems & systems programming · Inter-Process Messaging. Refine with filters or upvote what's useful.
Claude Code is a command-line interface and multi-agent orchestration framework designed for autonomous software engineering. It enables AI agents to perform codebase modifications, debugging, and Git workflow management while coordinating multiple specialized agents to decompose and execute complex engineering tasks in parallel. The system distinguishes itself through a high degree of isolation and safety, utilizing Git worktrees to create independent working directories for concurrent agents and implementing a tiered permission system that combines user rules, project policies, and OS-level
Delivers messages between separate tool-calling processes using local Unix sockets or Windows named pipes.
XNU 是一个混合操作系统内核,结合了微内核架构和用于系统服务的单体层。它为操作系统开发提供了基础,结合了标准化的系统调用接口、模块化设备驱动程序框架和强制访问控制安全。 该架构具有基于 Mach 的微内核和基于 BSD 的单体层。它利用消息传递进程间通信总线在隔离的内核组件和用户空间进程之间进行安全数据交换,以及将硬件特定逻辑与核心内核解耦的面向对象驱动程序框架。 该系统包括用于策略驱动安全执行的强制访问控制引擎,以及用于检查实时内存和分析系统崩溃的远程内核调试器。附加能力涵盖多处理器调度、硬件资源协调以及用于跨不同架构生成可引导镜像的构建系统。 该项目提供用于内核构建管理、调试符号生成的工具,以及用于系统调用验证的框架。
Utilizes a centralized messaging bus for secure data exchange between isolated kernel components and user-space processes.
Bloxstrap is a custom game bootstrapper and configuration tool for Roblox. It replaces the standard launcher to enable advanced startup configurations, inject internal engine flags, and manage a specialized installation directory. The project provides a client mod manager that allows users to override local assets, such as sounds, textures, and fonts, and ensures these customizations persist across game updates. It includes a configuration utility to unlock hidden graphics settings and engine parameters, alongside a server tracker that identifies the geographic location of active game servers
Provides a one-way messaging bridge to trigger client-side actions from external scripts.
Exchanges data between parallel processes using point-to-point and collective communication routines.
Celluloid is a graphical frontend for the media engine that provides a native interface for playing local and network media files. Built using the toolkit for desktop environments, it functions as a controller that delegates audio and video decoding, rendering, and playback management to an underlying media process. The application is designed for native execution on modern display servers, ensuring high-performance output without reliance on legacy compatibility layers. It maintains a clean interface while offering deep integration with the system shell, allowing for the broadcasting of play
Communicates with the underlying media engine by sending asynchronous instructions and receiving status updates over a dedicated pipe.