3 个仓库
Low-level systems that intercept physical hardware inputs to output modified signals across platforms.
Distinct from Cross-Platform Engines: Distinct from Cross-Platform Engines as it specifically targets input signals rather than general application deployment.
Explore 3 awesome GitHub repositories matching operating systems & systems programming · Input Processing Engines. Refine with filters or upvote what's useful.
Kanata is a cross-platform keymap engine and keyboard firmware emulator that intercepts physical keystrokes to output modified signals on Windows, Linux, and macOS. It serves as a keyboard remapper and layer manager, allowing users to define custom key-map sequences and modal editing behaviors through a declarative configuration file. The system implements keyboard firmware features in software, enabling advanced behaviors such as tap-hold logic, unicode output, and dynamic macros. It utilizes a state-based layer stack to manage multiple sets of key assignments that toggle dynamically and sup
Acts as a low-level input processor that intercepts physical keystrokes to output modified signals across Windows, Linux, and macOS.
该仓库是 Rime 输入法引擎的中心枢纽,作为开源社区的家园和输入法方案的仓库。它为用户和开发者提供了一个协作空间,用于协调框架开发并管理一系列可自定义的输入规则和键盘布局。 该项目专注于自定义输入法开发和语言方案设计。它支持创建定制的文本输入规则和布局,以支持特定语言或个人打字偏好。 该框架由 C++ 核心引擎支持,利用可配置的规则引擎和基于方案的输入映射。它允许通过模块化插件架构扩展核心功能,并支持加载外部配置文件。
Allows modifications to the engine source code to add new keystroke-processing capabilities.
Librime is an input method engine library that translates keystrokes into Chinese characters using phonetic and shape-based rules defined in YAML schemas. It processes keyboard input through a modular pipeline of configurable translation modules, supporting both phonetic mapping and structural shape-based decomposition methods like Cangjie or Wubi. The engine distinguishes itself through its YAML-driven schema system, which allows users to define custom input method behaviors and key mappings in external configuration files without recompiling the engine. It supports runtime switching between
Modifies the open-source engine's source code to add features or fix input challenges.