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Awesome GitHub RepositoriesSPIR-V Inline Assemblies

Embedding SPIR-V instructions directly in shader source code using anti-quoting to reference variables and types.

Distinct from Inline Assembly Interfaces: Distinct from Inline Assembly Interfaces: focuses on SPIR-V intermediate representation rather than CPU assembly.

Explore 1 awesome GitHub repository matching operating systems & systems programming · SPIR-V Inline Assemblies. Refine with filters or upvote what's useful.

Awesome SPIR-V Inline Assemblies GitHub Repositories

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  • shader-slang/slangshader-slang 的头像

    shader-slang/slang

    5,039在 GitHub 上查看↗

    Slang is a shader compiler framework that combines a modular shading language with automatic differentiation, multi-target code generation, and an intrinsic mapping and extension system. At its core, Slang provides a differentiable shader compiler that automatically generates forward and backward derivative propagation for functions with control flow, enabling gradient-based optimization in graphics. The framework also includes a fully featured shader language with modules, generics, interfaces, and separate compilation, all designed for building reusable shader libraries. From a single source

    Provides the ability to embed SPIR-V instructions directly in shader source code using anti-quoting.

    C++cudad3d12glsl
    在 GitHub 上查看↗5,039
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