12 个仓库
Compilers that target graphics hardware for high-performance parallel execution.
Distinct from GPU Acceleration: Distinct from general GPU acceleration tools: focuses on the compilation process for concurrent hardware targets.
Explore 12 awesome GitHub repositories matching operating systems & systems programming · GPU-Accelerated Compilers. Refine with filters or upvote what's useful.
JAX is a hardware-accelerated array library and automatic differentiation system for numerical computing. It provides a framework compatible with NumPy that extends array operations with a just-in-time compiler to transform Python functions into optimized kernels for execution on GPU and TPU accelerators. The system differentiates itself through the use of an XLA-based compiler and a single program multiple data sharding model. These capabilities allow the library to distribute large-scale computations across multiple hardware accelerators using both automatic parallelization and manual shard
Converts pure functions into optimized kernels for high-performance execution on specialized accelerators.
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
Compiles high-level functions into optimized parallel kernels for various graphics and compute backends.
Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros
Translates high-level Python functions into optimized machine code for parallel execution on GPUs.
Bend is a high-level parallel programming language and compiler designed to execute code across multi-core CPUs and GPUs automatically. By translating functional source code into a graph-based intermediate representation, it enables massive parallel execution without requiring manual management of threads, locks, or atomic operations. The runtime operates as an interaction net engine, where computations are represented as networks of nodes that reduce through local rewriting rules. This model utilizes a work-stealing scheduler to distribute tasks across thousands of hardware threads, ensuring
Translates high-level logic into a concurrent format optimized for execution on graphics hardware.
Blender is a professional 3D creation suite designed for modeling, animation, rendering, and video editing. It functions as an open-source 3D engine that provides a comprehensive framework for procedural geometry, physics simulation, and high-quality visual output. The platform is built upon a foundational architecture that utilizes data-block-based memory management and a dependency-graph-based evaluation system to handle complex scene transformations and geometry updates. The software distinguishes itself through a highly modular, node-based procedural architecture that allows users to cons
Compiles specialized compute kernels for graphics hardware to accelerate ray-traced rendering tasks.
Compiles and runs pipeline stages on a GPU using the appropriate compute API.
Maps C++ and Fortran parallel constructs to GPU execution using standard language features and compilers.
TileLang is a Python-embedded domain-specific language compiler that JIT-compiles and autotunes GPU kernels. It uses a tile-based DSL, automatic software pipelining, and parallel autotuning to generate optimized GPU kernels at runtime. It supports tensor core operations with Pythonic syntax, automatic memory management, and thread mapping. The compiler searches over tile sizes, thread counts, and scheduling policies, compiling and benchmarking candidates in parallel to find the fastest kernel. It also caches compiled binaries and tuning results to disk for reuse across sessions. TileLang inc
Binds kernel functions to hardware-aware templates for targeted configuration generation.
gpu.cpp 是一个轻量级的 C++ 库,用于跨不同硬件供应商和操作系统执行底层通用 GPU 计算。它作为一个便携式 GPU 包装器、内核编排器和张量管理系统,利用 WebGPU 规范来抽象设备初始化、缓冲区传输和计算着色器调度。 该库提供了一个框架,用于从着色器代码定义计算内核,并管理其异步调度与同步。它支持跨平台计算着色器的执行,并通过标准化的图形处理器规范编排 GPU 任务。 该系统处理 GPU 内存的全生命周期,包括多维张量的分配、通过暂存缓冲区在主机与设备之间的双向数据移动,以及防止内存泄漏的资源跟踪。它还支持用于创建非所有权内存段视图的张量切片,并包含系统消息日志记录和严重性过滤工具。
Maps buffers and tensors to specific indices so a GPU kernel can access them during execution.
zml is a machine learning model compiler and cross-platform inference engine that transforms model descriptions into optimized executable binaries for specific hardware accelerators. It functions as a model deployment toolkit and hardware-agnostic orchestrator, utilizing a tensor-based architecture definition to provide strong type checking during the compilation process. The project distinguishes itself through the ability to shard tensors and distribute large-scale AI workloads across a logical mesh of multiple devices. It further supports the remote model lifecycle by authenticating and do
Compiles model definitions into optimized binaries targeting GPU and CPU accelerators for high-performance execution.
The project is a reusable collection of modular compiler and toolchain technologies designed for building optimizers, code generators, and multi-language programming environments. It provides foundational compiler frontend technologies that translate source code written in C, C++, and Objective-C into a low-level programming language and intermediate code format. This intermediate representation enables cross-language analysis, program transformation, and target-independent optimization alongside a cross-platform programming framework that allows developers to write single-source accelerated a
Translates high-level code into optimized machine instructions for diverse hardware accelerators.
Tiramisu is a polyhedral C++ compiler framework designed to express and optimize data-parallel algorithms for diverse hardware accelerators. It provides a programming interface that allows developers to define mathematical expressions, manage loop iteration spaces, and organize functions targeting heterogeneous architectures. The system features an advanced compilation infrastructure that abstracts computations into a hardware-agnostic intermediate representation before lowering them into native machine code or hardware configuration bitstreams. It calculates exact data flow dependencies thro
Translates high-level mathematical expressions and algorithms into optimized machine code for CPUs, GPUs, and FPGAs.