2 个仓库
Sequences of connected nodes that apply a series of visual effects and transformations to video frames.
Distinct from Video Frame Processing: Distinct from Video Frame Processing: specifically implements the graph-based architecture for ordering transformations rather than just low-level GPU acceleration.
Explore 2 awesome GitHub repositories matching graphics & multimedia · Processing Graphs. Refine with filters or upvote what's useful.
这是一个基于 C 语言的媒体工程指南和多媒体处理框架,旨在管理 FFmpeg 和 Libav 生态系统中的编解码器、帧和数据包。它提供了用于转码、重封装(remuxing)以及调整视频和音频数据大小的技术文档和实现模式。 该项目包含一个容器化开发环境,将所需的媒体库和工具链封装在虚拟镜像中,以确保构建环境的一致性。 该框架涵盖了一系列多媒体工程工作流,包括自适应比特率流媒体、媒体容器重封装和元数据提取。它还提供了流处理功能,如音视频同步和分辨率调整,以及用于记录编解码器和时序细节的工具。
Implements a graph-based architecture for chaining visual transformations and filters on video frames.
Android Media is a framework library providing the primary system components for audio and video playback, session management, and media routing on Android. It includes a multimedia API for processing raw media streams, managing MIDI devices, and rendering video frames. The project features a dedicated metadata manager for organizing descriptive labels, content channels, and DRM configurations, alongside a session controller that synchronizes playback state with external controllers and manages media shortcuts for wearable devices. The library covers a broad range of capabilities including a
Implements a graph-based pipeline for applying sequential visual effects and transformations to video frames.