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3 个仓库

Awesome GitHub RepositoriesSpatial Audio Integration

Systems that link audio playback to 3D coordinate positions to simulate distance and panning.

Distinct from Audio And Sounds: Candidates cover general audio libraries or synthesis, not the spatial bridging of sound to 3D objects.

Explore 3 awesome GitHub repositories matching graphics & multimedia · Spatial Audio Integration. Refine with filters or upvote what's useful.

Awesome Spatial Audio Integration GitHub Repositories

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  • pmndrs/dreipmndrs 的头像

    pmndrs/drei

    9,705在 GitHub 上查看↗

    This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec

    Links spatial audio sources to 3D objects so that panning and volume respond dynamically to camera distance.

    JavaScripthelpershooksreact
    在 GitHub 上查看↗9,705
  • melonjs/melonjsmelonjs 的头像

    melonjs/melonJS

    6,319在 GitHub 上查看↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    Positions sounds in 3D space with stereo panning and generates procedural audio primitives.

    JavaScript
    在 GitHub 上查看↗6,319
  • kaijuengine/kaijuKaijuEngine 的头像

    KaijuEngine/kaiju

    4,568在 GitHub 上查看↗

    Kaiju 是一个使用 Go 编程语言和 Vulkan 图形 API 构建的通用 2D 和 3D 游戏引擎。它作为一个跨平台游戏框架,用于将交互式应用部署到 Windows、Linux、Mac 和 Android。 该引擎包含一个集成的游戏编辑器,用于在可视化工作区中合成场景、管理资源和设计着色器。它提供了一个专门的着色器设计工作区,支持实时热重载,允许在不重启应用的情况下立即看到视觉变化。 该框架涵盖广泛的生产系统,包括用于 3D 碰撞的物理引擎和用于模拟声音深度与方向的空间音频系统。其他功能包括骨骼蒙皮动画、粒子效果系统以及用于组织纹理、网格和声音的基于标签的虚拟文件系统。 该项目提供了一个构建工具链,用于将 Go 源码和资源导出为兼容多个桌面和移动操作系统的二进制文件。

    Integrates audio playback with 3D coordinate positions to simulate sound distance and panning.

    Gogame-enginegame-engine-2dgame-engine-3d
    在 GitHub 上查看↗4,568
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