awesome-repositories.com
博客
MCP
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目MCP 服务器关于排名机制媒体报道
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

41 个仓库

Awesome GitHub RepositoriesMesh Processing APIs

Programmatic interfaces for interacting with and manipulating geometric mesh data.

Distinct from Mesh Networking: Distinct from network-based mesh implementations: focuses on geometric data structures and 3D modeling.

Explore 41 awesome GitHub repositories matching graphics & multimedia · Mesh Processing APIs. Refine with filters or upvote what's useful.

Awesome Mesh Processing APIs GitHub Repositories

用 AI 发现最棒的仓库。我们将通过 AI 为您搜索最匹配的仓库。
  • moeru-ai/airimoeru-ai 的头像

    moeru-ai/airi

    41,040在 GitHub 上查看↗

    Airi is an interactive digital companion engine designed to bridge large language models with local animation rendering. It functions as a middleware platform that synchronizes conversational text streams with skeletal and facial movements to drive virtual avatars in real time. The framework distinguishes itself by integrating desktop context awareness, allowing characters to maintain situational awareness of a user's screen activity across both desktop and web environments. It utilizes a hybrid execution model that splits computational workloads between cloud-based language processing and lo

    Translates conversational text streams into synchronized skeletal and facial animation data using real-time inference.

    TypeScriptai-companionai-vtuberclawdbot
    在 GitHub 上查看↗41,040
  • libgdx/libgdxlibgdx 的头像

    libgdx/libgdx

    24,816在 GitHub 上查看↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Provides skeletal animation systems to dynamically deform 3D meshes based on bone movement.

    Java2d3dandroid
    在 GitHub 上查看↗24,816
  • kwaivgi/liveportraitKwaiVGI 的头像

    KwaiVGI/LivePortrait

    18,632在 GitHub 上查看↗

    LivePortrait is a deep learning framework for portrait animation that transfers facial expressions from a driving video to a static image. It functions as an AI motion retargeting tool, mapping movements between different identities while preserving the unique features of the source portrait. The system includes specialized capabilities for cross-species portrait animation, adapting human-centric models to non-human subjects and animals. It also features a motion template generator that converts driving videos into portable files to accelerate inference and protect the identity of the origina

    Implements precise mapping of facial expressions from a driving video to a target portrait while preserving identity.

    Python
    在 GitHub 上查看↗18,632
  • tencent-hunyuan/hunyuan3d-2Tencent-Hunyuan 的头像

    Tencent-Hunyuan/Hunyuan3D-2

    14,016在 GitHub 上查看↗

    Hunyuan3D-2 is a machine learning framework designed to convert two-dimensional images into fully realized, textured three-dimensional meshes. It utilizes a generative artificial intelligence model to perform both shape construction and surface texture synthesis, enabling the automated creation of digital assets. The system distinguishes itself through a modular generative pipeline that separates geometry reconstruction from texture mapping. It employs multi-view image projection and latent diffusion techniques to ensure geometric consistency, while providing a plugin-based bridge architectur

    Provides a local service for automating the creation of digital assets through programmatic requests.

    Python3d3d-aigc3d-generation
    在 GitHub 上查看↗14,016
  • facebookresearch/animateddrawingsfacebookresearch 的头像

    facebookresearch/AnimatedDrawings

    12,797在 GitHub 上查看↗

    AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac

    Maps a skeletal structure of joint points to a 2D image to define bending and stretching.

    Python
    在 GitHub 上查看↗12,797
  • openai/shap-eopenai 的头像

    openai/shap-e

    12,251在 GitHub 上查看↗

    Shap-E is a generative 3D modeling system that creates three-dimensional digital assets from natural language descriptions or two-dimensional images. It functions as a generative model capable of producing three-dimensional implicit functions and assets. The project includes a 3D latent encoder that converts trimeshes and 3D models into latent representations using point clouds and multiview renders. It utilizes an image-to-3D generator to produce assets from synthetic view images and a text-to-3D generator to build shapes from text prompts. The system implements a pipeline involving latent

    Implements a rendering pipeline where outputs are differentiable to optimize 3D shapes via gradient descent.

    Python
    在 GitHub 上查看↗12,251
  • saschawillems/vulkanSaschaWillems 的头像

    SaschaWillems/Vulkan

    11,998在 GitHub 上查看↗

    This project serves as a comprehensive educational framework and reference library for mastering high-performance graphics programming and parallel compute resource management. It provides a collection of practical implementations designed to demonstrate the explicit control required by the Vulkan API, covering the fundamental mechanics of modern graphics pipelines and cross-platform hardware interaction. The repository distinguishes itself by focusing on the low-level architectural requirements of modern GPU development, including manual memory allocation, multi-threaded command recording, a

    Calculates final vertex positions by interpolating bone transformations and applying weighted influences from a skeleton.

    GLSLglslhlslslang
    在 GitHub 上查看↗11,998
  • nerfstudio-project/nerfstudionerfstudio-project 的头像

    nerfstudio-project/nerfstudio

    11,737在 GitHub 上查看↗

    Nerfstudio 是一个模块化开发框架,用于训练、可视化和导出从二维图像数据集派生的三维场景表示。它提供了一个神经场景重建流水线,使用可微分体积渲染器将原始图像和相机数据转换为高保真 3D 资产和电影级视频。 该系统具有一个交互式基于 Web 的可视化器,允许用户实时监控训练进度并检查神经场景几何。它通过标准化的模块化接口将神经网络架构与训练循环解耦,从而实现自定义神经辐射场架构的开发和实验。 该框架涵盖了广泛的能力,包括用于相机姿态计算的数据集预处理、模型保真度评估以及通过相机轨迹插值生成电影级视频序列。它还包括用于导出训练场景作为 3D 资产和点云以供外部建模软件使用的实用程序。 一致的硬件执行通过捆绑图形驱动程序和系统依赖的容器化环境提供支持。

    Implements a differentiable rendering pipeline to optimize 3D scene geometry from 2D image data.

    Python
    在 GitHub 上查看↗11,737
  • facebookresearch/pytorch3dfacebookresearch 的头像

    facebookresearch/pytorch3d

    9,902在 GitHub 上查看↗

    PyTorch3D is a 3D geometric deep learning library and mesh processing toolkit designed for learning from point clouds and complex 3D surface geometries. It provides a collection of reusable components and data structures for deep learning with 3D data, including a framework for training and evaluating neural radiance fields to enable photorealistic view synthesis. The project features a differentiable 3D renderer that converts meshes and point clouds into 2D images while allowing gradients to flow back into the geometry and textures. This enables 3D shape optimization, where mesh geometry, te

    Provides programmatic interfaces for processing and transforming triangle meshes and point clouds using tensor operations.

    Python
    在 GitHub 上查看↗9,902
  • cocos-creator/enginecocos-creator 的头像

    cocos-creator/engine

    9,671在 GitHub 上查看↗

    这是一个跨平台游戏引擎和开发工具包,专为创建高性能 2D 和 3D 游戏而设计。它既是一个 3D 图形渲染引擎,也是一个基于 Web 的游戏框架,允许应用程序通过单一代码库部署到移动端、桌面端和 Web 环境中。 该引擎具有可配置的渲染流水线,支持前向和延迟渲染路径。它利用跨平台图形抽象层和通用着色器转换,确保在不同硬件和平台上的一致视觉输出。 该工具包包括用于物理渲染、骨骼动画和碰撞与运动实时物理模拟的集成系统。其他功能涵盖粒子效果生成、地形几何编辑以及复杂用户界面元素的构建。

    Ships a skeletal animation system for deforming 3D meshes using bone hierarchies and vertex weights.

    C++
    在 GitHub 上查看↗9,671
  • cocos/cocos-enginecocos 的头像

    cocos/cocos-engine

    9,651在 GitHub 上查看↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    Implements skeletal animation for deforming 3D meshes using bone structures and vertex weights.

    C++3dcocoscocoscreator
    在 GitHub 上查看↗9,651
  • gcssloop/androidnoteGcsSloop 的头像

    GcsSloop/AndroidNote

    9,332在 GitHub 上查看↗

    AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming. The project is distinguished by its depth in visual implementation, covering pseudo-3D perspective projections via virtual cameras and complex 2D rendering using Bézier curves and PorterDuff color blending. It also provides detailed methodologies for app modularization and the management of internal libraries through private Maven repositories and JitPack. The reference surface ext

    Manipulates vertices and meshes to warp and distort bitmaps and canvas graphics.

    Javaandroidandroid-studiocustom-view
    在 GitHub 上查看↗9,332
  • o3de/o3deo3de 的头像

    o3de/o3de

    8,954在 GitHub 上查看↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Creates optimized collider assets from 3D source meshes using triangle meshes, primitives, or convex hulls.

    C++3d-graphics3d-graphics-engineanimation
    在 GitHub 上查看↗8,954
  • yemount/pose-animatoryemount 的头像

    yemount/pose-animator

    8,843在 GitHub 上查看↗

    Pose-animator is a system that maps real-time body and face tracking data to 2D vector illustrations. It functions as a skeletal animation engine and motion controller that translates human keypoint recognition into instantaneous SVG path updates. The project enables real-time motion capture from webcam feeds and pose extraction from static images. It utilizes a skeletal rig to link virtual bones to vector character surfaces, allowing for the animation of custom characters and interactive avatars. The tool incorporates client-side machine learning inference for processing camera frames, coor

    Functions as a skeletal animation engine that moves vector character surfaces via a virtual rig.

    JavaScript
    在 GitHub 上查看↗8,843
  • godotengine/godot-demo-projectsgodotengine 的头像

    godotengine/godot-demo-projects

    8,250在 GitHub 上查看↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Rigs 2D characters with skeletal hierarchies and bones to enable fluid movement via inverse kinematics.

    GDScript
    在 GitHub 上查看↗8,250
  • zeux/meshoptimizerzeux 的头像

    zeux/meshoptimizer

    7,283在 GitHub 上查看↗

    meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.

    Simplifies meshes by lowering triangle counts while preserving geometric appearance and attribute seams.

    C++compressiongltfgpu
    在 GitHub 上查看↗7,283
  • google-deepmind/graphcastgoogle-deepmind 的头像

    google-deepmind/graphcast

    6,680在 GitHub 上查看↗

    GraphCast is a machine learning model that uses graph neural networks to produce global weather forecasts up to ten days ahead at high spatial resolution. The system represents the Earth's surface as an icosahedral mesh, enabling message passing between mesh nodes to capture atmospheric dynamics, and combines this with a learned multiscale processor that operates across coarse-to-fine mesh resolutions. The model is trained on historical ERA5 reanalysis data through a supervised learning objective, and its autoregressive rollout loop feeds predictions back as input to generate multi-step forec

    Converts regular latitude-longitude grids into triangular icosahedral meshes for graph network processing.

    Pythonweatherweather-forecast
    在 GitHub 上查看↗6,680
  • valvesoftware/openvrValveSoftware 的头像

    ValveSoftware/openvr

    6,615在 GitHub 上查看↗

    OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver

    Delivers hand and body animation data through a dedicated API for VR skeletal tracking devices.

    C++hardwareopenvr-sdksdk
    在 GitHub 上查看↗6,615
  • hiloteam/hilohiloteam 的头像

    hiloteam/Hilo

    5,932在 GitHub 上查看↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    Integrates the DragonBones skeletal animation engine for bone-based character movement.

    JavaScriptcanvasgamehilo
    在 GitHub 上查看↗5,932
  • orillusion/orillusionOrillusion 的头像

    Orillusion/orillusion

    5,188在 GitHub 上查看↗

    Orillusion 是一个 WebGPU 3D 渲染引擎,专为浏览器中的高保真场景和视觉效果而设计。它作为一个用于并行数学运算的 GPU 计算框架,以及一个用于逼真材质和表面的基于物理的渲染(PBR)图形流水线。该系统还包括一个基于 Web 的 3D 动画工具包,用于驱动骨骼动画和插值顶点位置。 该引擎的独特之处在于使用实体组件系统(ECS)进行场景逻辑,以及一个创建多个着色器变体的基于宏的着色器生成系统。它通过内存映射缓冲区管理来优化性能,以减少 CPU 和 GPU 之间的数据交换开销。 该项目涵盖了广泛的图形功能,包括集群前向渲染、基于探针的全局光照,以及带有体积光和景深等效果的后处理流水线。它进一步集成了用于粒子和流体的 GPU 加速物理、碰撞检测以及硬件加速的用户界面。

    Implements 3D mesh deformation using hierarchical bone structures and vertex weights for character movement.

    TypeScript3dgraphicshtml5
    在 GitHub 上查看↗5,188
上一个123下一个
  1. Home
  2. Graphics & Multimedia
  3. Mesh Processing APIs

探索子标签

  • Differentiable Mesh Manipulations1 个子标签Operations on 3D meshes using differentiable tensors to allow gradient flow for optimization. **Distinct from Mesh Processing APIs:** Specifically focuses on differentiable operations for deep learning, whereas the parent is a general API for manipulation.
  • Generative Mesh APIs1 个子标签Programmatic interfaces for triggering automated 3D asset and texture generation. **Distinct from Mesh Processing APIs:** Distinct from Mesh Processing APIs: focuses on generative creation services rather than manual mesh manipulation.
  • Grid-to-Mesh Spatial ModelingConverting regular latitude-longitude grids into triangular icosahedral meshes for graph network processing. **Distinct from Mesh Processing APIs:** Distinct from Mesh Processing APIs: focuses on converting gridded spatial data to meshes for graph networks, not general mesh manipulation.
  • Mesh-Based Collision GeometryUtilities for mapping vertex and index buffers to physics engines for collision detection. **Distinct from Mesh Processing APIs:** Distinct from general mesh processing: focuses on collision geometry generation for physics engines.
  • Skeletal Animation15 个子标签Techniques for deforming 3D meshes using hierarchical bone structures and vertex weights. **Distinct from Mesh Processing APIs:** Distinct from general mesh processing: focuses specifically on skeletal deformation and skinning.