5 个仓库
Generates surface textures and properties mathematically using node groups to eliminate external image dependencies.
Distinct from Procedural Texture Generators: Distinct from Procedural Texture Generators: focuses on node-based material authoring rather than algorithmic texture generation.
Explore 5 awesome GitHub repositories matching graphics & multimedia · Node-Based Material Generation. Refine with filters or upvote what's useful.
Blender is a professional 3D creation suite designed for modeling, animation, rendering, and video editing. It functions as an open-source 3D engine that provides a comprehensive framework for procedural geometry, physics simulation, and high-quality visual output. The platform is built upon a foundational architecture that utilizes data-block-based memory management and a dependency-graph-based evaluation system to handle complex scene transformations and geometry updates. The software distinguishes itself through a highly modular, node-based procedural architecture that allows users to cons
Generates surface textures and properties mathematically using node groups to eliminate the need for external image files while exposing high-level parameters.
Dream Textures is a Stable Diffusion integration for Blender that provides tools for text-to-image generation, depth projection, and node-based processing within a 3D environment. It functions as an AI texture generator capable of producing image textures and concept art from text prompts and scene renders. The system features a depth-to-image projection tool that maps generated imagery onto 3D models using depth data for spatial alignment. It also includes a node-based AI image processor for creating procedural visual effects and a dedicated toolset for AI-assisted inpainting and outpainting
Uses a node-based system to combine generated textures into complex, programmable visual effects.
Infinigen is a procedural 3D scene generation framework that creates photorealistic indoor and outdoor environments for computer vision training data. It combines constraint-based object placement, GPU geometry shaders, and ground-truth rendering passes to produce scenes with depth, normals, and segmentation masks alongside final images. The framework distinguishes itself through modular asset composition, a node-graph material system, and physics simulation integration that embeds rigid-body and fluid dynamics directly into the generation pipeline. Procedural rule-based scene composition and
Defines materials as interconnected nodes that compute surface properties procedurally without external textures.
Material Maker 是一个基于节点的材质编辑器、程序化纹理生成器和 3D 绘画软件。它构建于 Godot 引擎之上,提供了一个可视化图形界面,通过连接功能操作节点来创作复杂的表面属性和纹理。 该工具允许直接在三维几何体的表面上绘制颜色和材质。它具有程序化材质导出器,可将创作的数据转换为与外部 3D 建模软件和游戏引擎兼容的文件格式。 该系统支持基于物理的渲染材质创建、实时材质预览,以及使用噪声和逻辑函数生成纹理数据。这些工作流通过光栅到文件的导出,实现了游戏资产流水线的资产创建。
Ships a node-based system for authoring complex materials and textures by connecting functional operations.
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
Implements a node-based system for generating complex procedural textures and PBR materials.