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29 个仓库

Awesome GitHub RepositoriesEffects Processing

Implementation of audio filters, compressors, and reverb to alter sound characteristics.

Distinct from Audio Processing: Focuses on signal processing effects rather than general audio playback or recording

Explore 29 awesome GitHub repositories matching graphics & multimedia · Effects Processing. Refine with filters or upvote what's useful.

Awesome Effects Processing GitHub Repositories

用 AI 发现最棒的仓库。我们将通过 AI 为您搜索最匹配的仓库。
  • audacity/audacityaudacity 的头像

    audacity/audacity

    17,181在 GitHub 上查看↗

    Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove

    Implements audio filters, noise reduction, and studio fades to alter sound characteristics.

    C++audiocross-platformeditor
    在 GitHub 上查看↗17,181
  • tonejs/tone.jsTonejs 的头像

    Tonejs/Tone.js

    14,657在 GitHub 上查看↗

    Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,

    Modifies sound signals using processors like reverb, chorus, and delay to alter the acoustic character.

    TypeScript
    在 GitHub 上查看↗14,657
  • easychen/lean-side-bussinesseasychen 的头像

    easychen/lean-side-bussiness

    11,984在 GitHub 上查看↗

    This project is a comprehensive software entrepreneurship curriculum and solopreneurship business playbook designed for developers. It provides a strategic framework for building, validating, and monetizing side businesses using lean startup methodology and a systematic product development approach. The project distinguishes itself by offering specific guides for digital monetization and career anti-fragility, helping software engineers transition from employment to self-employment. It focuses on turning technical skills into scalable digital assets, paid communities, and independent software

    Simulates acoustic space by adding delayed reflections to a dry audio signal.

    在 GitHub 上查看↗11,984
  • sonic-pi-net/sonic-pisonic-pi-net 的头像

    sonic-pi-net/sonic-pi

    11,866在 GitHub 上查看↗

    Sonic Pi is a live coding music environment and algorithmic composition tool. It functions as a Ruby-based audio engine that allows users to compose and perform music in real time by writing and executing code during playback. The platform serves as an educational coding platform, using sound creation as a play-based environment to teach software logic and programming principles. It also acts as a MIDI and OSC controller for synchronizing external hardware and software. The system covers a broad range of audio capabilities, including software-based sound synthesis, audio sample manipulation,

    Processes audio through a chain of effects including reverb, distortion, and parametric EQ to shape the output sound.

    C++artaudioeducation
    在 GitHub 上查看↗11,866
  • katspaugh/wavesurfer.jskatspaugh 的头像

    katspaugh/wavesurfer.js

    10,114在 GitHub 上查看↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    Implements audio effects including equalizers, compressors, and reverb chains via an audio graph.

    TypeScriptaudiojavascriptmusic
    在 GitHub 上查看↗10,114
  • lmms/lmmsLMMS 的头像

    LMMS/lmms

    10,005在 GitHub 上查看↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    Processes audio through a multi-channel mixer with effect plugins to shape final sonic characteristics.

    C++dawhacktoberfestmidi
    在 GitHub 上查看↗10,005
  • mamedev/mamemamedev 的头像

    mamedev/mame

    9,929在 GitHub 上查看↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    Modifies final audio output using an implementation of filters, compressors, reverb, and equalizers.

    C++
    在 GitHub 上查看↗9,929
  • wwmm/easyeffectswwmm 的头像

    wwmm/easyeffects

    9,690在 GitHub 上查看↗

    EasyEffects is a real-time audio processor and system-wide effects manager designed for PipeWire audio streams. It functions as a comprehensive suite for applying filters, equalizers, and limiters to both input and output audio across the entire system. The project distinguishes itself through its use of deep learning for neural network noise suppression and voice isolation, as well as its ability to simulate physical acoustic environments using impulse-response convolution. It includes a sophisticated preset management system that allows users to associate specific audio configurations with

    Sequences audio filters in a serial linear chain where each plugin feeds into the next.

    HTMLauto-volumecompressorequalizer
    在 GitHub 上查看↗9,690
  • microsoft/windows-universal-samplesmicrosoft 的头像

    microsoft/Windows-universal-samples

    9,696在 GitHub 上查看↗

    This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc

    Adds built-in or custom processing effects like echo, reverb, and equalization to audio nodes.

    JavaScript
    在 GitHub 上查看↗9,696
  • godotengine/godot-demo-projectsgodotengine 的头像

    godotengine/godot-demo-projects

    8,250在 GitHub 上查看↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    Includes a suite of audio effects like reverb, delay, and chorus to simulate environmental acoustics.

    GDScript
    在 GitHub 上查看↗8,250
  • bitgapp/eqmacbitgapp 的头像

    bitgapp/eqMac

    6,670在 GitHub 上查看↗

    eqMac is a system-wide audio equalizer and volume mixer for macOS. It utilizes a virtual audio driver to intercept system output, allowing users to adjust frequency response, boost system volume, and control independent volume levels for different running software applications. The project functions as an audio unit plugin host, integrating third-party plugins into the system audio stream for professional effects. It also includes a local web server that enables remote audio control via HTTP, allowing users to modify audio parameters from a mobile device or other external hardware on the same

    Integrates third-party audio plugins into the processing pipeline to add professional effects.

    Swift
    在 GitHub 上查看↗6,670
  • tenacityteam/tenacity-legacytenacityteam 的头像

    tenacityteam/tenacity-legacy

    6,631在 GitHub 上查看↗

    THIS REPO IS NOT MAINTAINED ANYMORE. Please see https://codeberg.org/tenacityteam/tenacity for Tenacity, which is maintained.

    Applies built-in and user-installed audio effects to alter selected audio regions.

    C++audacityaudioaudio-applications
    在 GitHub 上查看↗6,631
  • unisonweb/unisonunisonweb 的头像

    unisonweb/unison

    6,487在 GitHub 上查看↗

    Allows combining multiple effect requirements in a single type signature.

    Haskellhacktoberfesthaskellprogramming-language
    在 GitHub 上查看↗6,487
  • mixxxdj/mixxxmixxxdj 的头像

    mixxxdj/mixxx

    6,397在 GitHub 上查看↗

    Mixxx is a free, open-source DJ application that runs on Windows, macOS, and Linux, providing a complete platform for mixing audio tracks with beat detection, key analysis, and real-time effects during live performances. It functions as a digital mixer that supports MIDI controller mapping, timecode vinyl control, and custom skin layouts, while also serving as a live performance recording tool that can capture mixes to audio files and broadcast them to internet radio servers in real time. The application distinguishes itself through a comprehensive architecture that coordinates automated play

    Mixxx adds real-time effects to individual decks or the master output to shape and transform the sound during a performance.

    C++audiodjhid
    在 GitHub 上查看↗6,397
  • spotify/pedalboardspotify 的头像

    spotify/pedalboard

    5,972在 GitHub 上查看↗

    Chains multiple audio effects and plugins into sequential or parallel processing pipelines.

    C++audioaudio-processingaudio-production
    在 GitHub 上查看↗5,972
  • outertune/outertuneOuterTune 的头像

    OuterTune/OuterTune

    5,212在 GitHub 上查看↗

    OuterTune is an Android music player and third-party YouTube Music client designed for playing local audio files and streaming remote content. It provides a user interface built with Material 3 and includes a dedicated media application for Android Auto to enable safe media management on vehicle head units. The project distinguishes itself by offering advertisement-free streaming of music and videos from remote services. It supports offline media archiving through a downloader that saves remote songs to local storage for playback without an internet connection. The application covers a broad

    Provides audio signal processing for normalization, tempo shifts, and pitch adjustments.

    Kotlinandroidjetpack-composematerial-ui
    在 GitHub 上查看↗5,212
  • ardour/ardourArdour 的头像

    Ardour/ardour

    5,057在 GitHub 上查看↗

    Ardour 是一个数字音频工作站(DAW)、多轨音频混音器和 MIDI 音序器。它作为一个非线性音频编辑器和用于运行第三方效果器和乐器的插件宿主。 该系统为后期制作音频配乐提供了专门的功能,包括视频帧同步,以及用于实时触发片段和模式的现场表演音序功能。它还支持通过控制界面映射和硬件控制器配置进行触控混音。 该软件涵盖了广泛的音频制作需求,包括多轨录音、MIDI 音序与编曲、专业混音以及多声道音频导出。其处理框架包括行业标准的插件支持和矩阵式信号路由系统。

    Distributes the processing load of third-party audio effects across multiple CPU cores to ensure real-time playback.

    C++audioc-plus-plusdaw
    在 GitHub 上查看↗5,057
  • syedhali/ezaudiosyedhali 的头像

    syedhali/EZAudio

    4,991在 GitHub 上查看↗

    EZAudio 是一个用于 Apple 平台的音频库,提供了用于麦克风捕获、文件播放和硬件输出的标准接口。它作为一个低延迟音频处理器和可视化框架,旨在以最小的延迟操作音频缓冲区并路由信号。 该项目具有一个硬件加速的波形渲染器,用于绘制实时音频振幅和滚动图。它还包括一个快速傅里叶变换(FFT)分析器,将时域音频样本转换为频域数据以进行频谱分析。 该库涵盖了广泛的功能,包括数字音频录制到磁盘,以及带有搜索和音量控制的音频文件播放管理。它支持通过音频效果链和将麦克风输入直接路由到硬件输出来进行实时音频处理。

    Connects audio units in sequential stacks to apply modifications like equalization and delay.

    Objective-C
    在 GitHub 上查看↗4,991
  • bespokesynth/bespokesynthBespokeSynth 的头像

    BespokeSynth/BespokeSynth

    4,526在 GitHub 上查看↗

    BespokeSynth is a modular synthesizer environment that combines a node-based audio graph routing system with a live scripting bridge, enabling real-time patching and control without recompilation. Its architecture integrates a granular synthesis engine, FFT-based spectral processing, a MIDI Polyphonic Expression pipeline, and a Euclidean rhythm generator, all within a freeform workspace designed for live experimentation. The project distinguishes itself through its live coding capabilities, allowing Python scripts to create, modify, and control synthesis parameters at runtime, and its plugin

    Wraps VST, VST3, and LV2 plugin interfaces into native modules for the patching system.

    C++
    在 GitHub 上查看↗4,526
  • torvalds/audionoisetorvalds 的头像

    torvalds/AudioNoise

    4,383在 GitHub 上查看↗

    AudioNoise 是一个数字音频效果库和信号处理器,旨在通过数字滤波和回声模拟来处理音频波形。它作为一个模拟电路仿真器,模拟硬件吉他踏板和移相器的行为。 该项目提供用于实验性声音处理的工具,包括生成随机数字噪声和纹理。它还包含一个音频波形可视化器,将数字音频数据渲染为视觉图形,以分析信号处理的结果。 该库实现了数字音频处理和模拟电路仿真的功能,利用基于延迟的效果和数字滤波器来修改声音样本的音色和空间特性。

    Implements echo delays that create spatial sound effects using delay loops.

    C
    在 GitHub 上查看↗4,383
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  2. Graphics & Multimedia
  3. Audio & Music
  4. Audio Processing
  5. Effects Processing

探索子标签

  • Effect Chains5 个子标签Sequential stacking of multiple audio processing plugins to create complex signal paths. **Distinct from Effects Processing:** Focuses on the sequential order and stacking of plugins rather than individual audio effects.
  • Global Bypass TogglesSwitches that allow the simultaneous enablement or disablement of all active signal processing effects. **Distinct from Effects Processing:** Specifically covers the global on/off switch for the entire effect pipeline.
  • Guitar-Style and Dynamic EffectsApplies guitar-style, dynamic, spatial, pitch, and lossy compression effects to audio. **Distinct from Effects Processing:** Distinct from Effects Processing: focuses on a specific set of built-in effects (guitar-style, dynamic, spatial, pitch, lossy) rather than general effects processing.
  • Mixing ConsolesInterfaces for routing multiple audio channels through a sequence of effects and gain stages. **Distinct from Effects Processing:** Focuses on the mixing process using an effect-capable console rather than just a single effect processor.
  • Modulation Effects1 个子标签Audio effects that use LFOs to modulate filters or delay lines, such as flanging and phasing. **Distinct from Effects Processing:** Specific to time-varying audio modulation effects, not general visual oscillation or compressors.
  • Multitap Delay Effects4 个子标签Echo effects that produce multiple delayed repetitions of a signal for atmospheric textures. **Distinct from Effects Processing:** Specifies multitap delay architecture over general audio effects.
  • Parallel Signal Processing3 个子标签Routing a signal through multiple filters or effects simultaneously and blending the outputs. **Distinct from Effects Processing:** Focuses on parallel audio filtering rather than sequential effects processing or database filtering.
  • Time-Based EffectsAudio processors that use time delays to create spatial depth, echoes, and repetitions. **Distinct from Multitap Delay Effects:** Broader than multitap delays; covers all time-domain effects including reverb and tape-style glitch delays.
  • VST Effect Hosting3 个子标签Loading and integrating third-party VST audio processing plugins into a signal chain. **Distinct from Effects Processing:** Distinct from Effects Processing as it specifically covers the hosting and loading of external VST plugin files.