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Tools for creating and managing multiple isolated copies of a game project to facilitate parallel execution and testing.
Distinct from Editor Instance Control: None of the candidates cover game-engine-specific project cloning and instance management; they focus on media integrations, backend frameworks, or general UI editor control.
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ParrelSync 是一个用于 Unity3D 的多人测试工具,通过启动单个项目的多个并行编辑器实例来模拟多名玩家。它作为一个编辑器克隆器和项目实例管理器,允许开发者在不进行完整构建的情况下实时测试网络交互。 该系统创建 Unity3D 编辑器的镜像副本并管理项目克隆,以确保每个实例都在其独立的环境中运行。为了保持数据完整性,它采用只读资源锁定和共享资源保护,防止克隆实例修改原始项目文件。 该工具提供了一个用于组织和删除编辑器实例的图形界面,以及一个用于协调状态和同步跨会话包依赖关系的程序化接口。它还包括用于实例身份检测和命令行参数路由的实用工具,以区分原始项目及其克隆。
Provides a graphical interface to organize and control cloned editor windows for parallel multiplayer testing.