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Processes for reading original binary game data files at runtime to reconstruct world geometry.
Distinct from Level Data Serialization: Distinct from general serialization as it focuses on the runtime reconstruction of world geometry from original binary assets
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OpenLara 是一个开源游戏引擎和经典游戏模拟器,旨在加载和执行来自经典动作冒险游戏的原版游戏数据文件。它充当跨平台游戏运行时,使遗留游戏资产能够在现代硬件和操作系统上运行。 该引擎具有使用定点坐标数学的确定性物理系统,以确保跨不同硬件环境的一致运动和行为。 该项目结合了基于组件的实体系统和数据驱动的关卡加载过程,以重建世界几何结构和对象放置。其技术栈涵盖基于网格的碰撞检测、基于状态的动画混合以及将核心游戏逻辑与图形 API 分离的抽象渲染流水线。
Reads original binary game files to reconstruct world geometry and object placements during runtime.