3 个仓库
Visual overlays and markers used to verify spatial calculations and entity placement in-game.
Distinct from Coordinate Calculation Engines: None of the candidates cover the specific use of in-game visual markers for geometry verification.
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tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Spawns visual markers like dust at specific coordinates to verify geometry calculations.
该项目是一个 GameBoy 硬件模拟器,模拟原始处理器、图形和声音系统以运行复古 ROM。它提供了一个核心模拟引擎,使用周期精确 (Cycle-accurate) 模拟执行指令,以匹配原始硬件时序。 该模拟器专为远程游玩而设计,支持通过 HTTP 和 WebSocket 进行云游戏流传输。这允许通过 Web 浏览器进行远程合作游戏,以及通过 Telnet 渲染游戏状态的终端游戏。 该系统包括内存映射 I/O 模拟和基于状态的存档恢复功能,以保留游戏进度。它还为模拟器状态调试提供了诊断工具,允许用户在运行时设置断点并检查内存或寄存器状态。
Provides tools to set breakpoints and inspect memory or register states to analyze game execution during runtime.
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Toggles console, debug HUD, physics geometry, and event profiling displays for game inspection.