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Awesome GitHub RepositoriesRuntime Engine Hooking Frameworks

Frameworks that intercept and modify internal game engine functions and state at runtime through hooking and scripting APIs.

Distinct from Game Modding Interfaces: Distinct from Game Modding Interfaces: focuses on runtime code injection and function hooking rather than user-facing mod installation interfaces.

Explore 1 awesome GitHub repository matching game development · Runtime Engine Hooking Frameworks. Refine with filters or upvote what's useful.

Awesome Runtime Engine Hooking Frameworks GitHub Repositories

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  • praydog/reframeworkpraydog 的头像

    praydog/REFramework

    4,423在 GitHub 上查看↗

    REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf

    Intercepting and modifying internal game engine functions and state at runtime through hooking and scripting APIs.

    C++cmkrcppdmc5
    在 GitHub 上查看↗4,423
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