awesome-repositories.com
博客
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目关于排名机制媒体报道MCP 服务器
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

5 个仓库

Awesome GitHub RepositoriesFleet Command Systems

Systems for issuing tactical commands to groups of allied units in a simulation.

Distinct from Agent Fleet Management: Candidates refer to AI agent fleets or server fleets, not tactical game-unit orchestration.

Explore 5 awesome GitHub repositories matching game development · Fleet Command Systems. Refine with filters or upvote what's useful.

Awesome Fleet Command Systems GitHub Repositories

用 AI 发现最棒的仓库。我们将通过 AI 为您搜索最匹配的仓库。
  • lmeszinc/azurlaneautoscriptLmeSzinc 的头像

    LmeSzinc/AzurLaneAutoScript

    9,292在 GitHub 上查看↗

    AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise

    Monitors fleet mood and pauses combat until emotions recover to prevent mission failures.

    Pythonalasazur-laneazurlane
    在 GitHub 上查看↗9,292
  • endless-sky/endless-skyendless-sky 的头像

    endless-sky/endless-sky

    7,382在 GitHub 上查看↗

    Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver

    Implements tactical commands for wingmen to coordinate movement, combat, and resource gathering.

    C++
    在 GitHub 上查看↗7,382
  • tobspr-games/shapez.iotobspr-games 的头像

    tobspr-games/shapez.io

    6,900在 GitHub 上查看↗

    shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec

    Implements automation logic using wiring and logic gates to optimize shape production.

    JavaScriptgamegame-2dgame-development
    在 GitHub 上查看↗6,900
  • fleetdm/fleetfleetdm 的头像

    fleetdm/fleet

    6,058在 GitHub 上查看↗

    Fleet is an open-source device management platform that provides centralized control over computing devices running macOS, Linux, Windows, Chromebooks, iOS, and Android. It enables organizations to enroll devices, collect real-time telemetry, enforce security compliance policies, and manage software remotely from a single system. The platform can be deployed as a single binary, run locally for testing, or scaled horizontally across cloud infrastructure on AWS, Kubernetes, GCP, or Render, with support for high availability through database replication and load balancing. The platform distingui

    Manages device settings and policies through GitOps workflows, a graphical interface, a REST API, webhooks, or a command-line tool.

    Gobinary-authorizationconfiguration-managementdevice-management
    在 GitHub 上查看↗6,058
  • irisrainbowneko/genshin_auto_fishIrisRainbowNeko 的头像

    IrisRainbowNeko/genshin_auto_fish

    4,761在 GitHub 上查看↗

    This project is a game automation tool and deep reinforcement learning fishing bot designed to automate the fishing mechanics in Genshin Impact. It functions as an AI gameplay controller that simulates player inputs to collect resources without manual effort. The system utilizes a computer vision object detector to identify fish locations and rod positions on the screen. It employs deep reinforcement learning to dynamically adjust clicking force and timing based on real-time visual feedback to optimize the capture process. The automation workflow incorporates frame-based state sampling and a

    Implements automated logic for the fishing process using object detection and RL control.

    Python
    在 GitHub 上查看↗4,761
  1. Home
  2. Game Development
  3. Fleet Command Systems

探索子标签

  • Automation LogicAutomated decision-making and state monitoring for game-unit orchestration. **Distinct from Fleet Command Systems:** Extends tactical command systems by adding automated state monitoring and conditional pauses.
  • Multi-Interface Fleet ConfigurationManaging device settings and policies through GitOps workflows, GUI, REST API, webhooks, or CLI. **Distinct from Fleet Command Systems:** Distinct from Fleet Command Systems: focuses on configuration management via multiple interfaces rather than tactical game-unit orchestration.