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Awesome GitHub RepositoriesCharacter Stat Systems

Systems for tracking and balancing numerical character attributes that fluctuate based on in-game events.

Distinct from Item Stat Composition Systems: None of the candidates cover general character attribute management (health, wealth, etc.) in a game context.

Explore 4 awesome GitHub repositories matching game development · Character Stat Systems. Refine with filters or upvote what's useful.

Awesome Character Stat Systems GitHub Repositories

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  • vickscarlet/liferestartVickScarlet 的头像

    VickScarlet/lifeRestart

    10,403在 GitHub 上查看↗

    lifeRestart is a life simulation game where players make sequential decisions that affect their character's future outcomes and final score. It utilizes a deterministic state machine and a stat-based character manager to track health, wealth, happiness, and relationships as they update dynamically based on in-game events. The simulation employs a seeded random number generator to ensure that identical sequences of player decisions produce reproducible outcomes. It features a reincarnation loop that allows players to start over after death, carrying over accumulated knowledge or meta-progressi

    Tracks and balances character attributes like health, wealth, and happiness in response to life events.

    JavaScript
    在 GitHub 上查看↗10,403
  • wesnoth/wesnothwesnoth 的头像

    wesnoth/wesnoth

    6,678在 GitHub 上查看↗

    Battle for Wesnoth is an open-source turn-based strategy game set in a high fantasy world, built around hex-grid tactical combat. At its core, it is both a complete game and a game engine, offering single-player campaigns and multiplayer battles where players command faction-specific units across terrain that provides tactical advantages. The project is fundamentally a turn-based strategy game with a dedicated multiplayer platform, supporting online and local matches with replay recording and playback. What distinguishes Wesnoth is its deep commitment to custom content creation and modding. T

    Ships comprehensive unit advancement trees and stat references for all factions.

    C++fantasyfreegame
    在 GitHub 上查看↗6,678
  • pathofbuildingcommunity/pathofbuildingPathOfBuildingCommunity 的头像

    PathOfBuildingCommunity/PathOfBuilding

    5,290在 GitHub 上查看↗

    PathOfBuilding 是一个针对《流放之路》(Path of Exile)的离线构建规划器和角色属性模拟器。它作为一个装备和技能建模器以及天赋树映射器,帮助用户通过模拟战斗统计数据、天赋技能树和装备组合来设计角色。 该工具提供了一个模拟环境,用于测试物品制作结果和宝石插槽组合,以确定最佳配置。它还通过规划节点分配和珠宝放置来优化天赋树,从而最大化角色能力。 该软件涵盖了针对攻击和防御数值的角色属性模拟、物品和制作建模,以及通过唯一代码导入角色数据或共享构建配置的功能。

    Calculates detailed health and recovery breakdowns to evaluate character survivability.

    Luapathofbuildingpathofexilepob
    在 GitHub 上查看↗5,290
  • warzone2100/warzone2100Warzone2100 的头像

    Warzone2100/warzone2100

    3,850在 GitHub 上查看↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

    Provides a system for dynamically assembling combat units from modular chassis, propulsion, and weapon components.

    C++
    在 GitHub 上查看↗3,850
  1. Home
  2. Game Development
  3. Character Stat Systems

探索子标签

  • Unit Advancement Trees1 个子标签Visual progression paths showing how units evolve through stat upgrades and class changes. **Distinct from Character Stat Systems:** Distinct from Character Stat Systems: focuses on predefined advancement trees and stat previews, not runtime attribute fluctuation.