awesome-repositories.com
博客
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目关于排名机制媒体报道MCP 服务器
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·

2 个仓库

Awesome GitHub RepositoriesActor Asset Processing

Pipelines for converting 3D character source files into runtime assets by defining mesh groups and skeleton hierarchies.

Distinct from Asset Processing: Existing candidates focus on web assets, 3D printing, or generic UI converters; this is specifically for skeletal mesh characters in games.

Explore 2 awesome GitHub repositories matching game development · Actor Asset Processing. Refine with filters or upvote what's useful.

Awesome Actor Asset Processing GitHub Repositories

用 AI 发现最棒的仓库。我们将通过 AI 为您搜索最匹配的仓库。
  • o3de/o3deo3de 的头像

    o3de/o3de

    8,954在 GitHub 上查看↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Deno converts 3D actor source files into runtime assets by defining mesh groups and skeleton root bones.

    C++3d-graphics3d-graphics-engineanimation
    在 GitHub 上查看↗8,954
  • ejoy/antejoy 的头像

    ejoy/ant

    3,917在 GitHub 上查看↗

    Ant 是一个模块化的游戏引擎框架,专为构建交互式 3D 体验而设计。它提供了一个核心运行时基础设施,支持集成独立的、可复用的功能包以扩展引擎能力。 该引擎具有专门的预编译(AOT)资源管线,可将原始 3D 模型、纹理和着色器转换为优化的二进制格式。通过利用预计算的内存映射布局,系统最大限度地减少了运行时处理开销,并提高了游戏资源的加载速度。 开发工作由一个可脚本化的世界编辑器支持,该编辑器允许通过可视化界面进行场景组装和对象配置。此工作区设计为可扩展,支持通过脚本层进行自定义工具和界面配置。该框架还包括用于在执行期间检查应用逻辑的集成调试工具。

    Transforms raw 3D models, textures, and shaders into optimized binary formats during the build phase to minimize runtime overhead.

    Lua
    在 GitHub 上查看↗3,917
  1. Home
  2. Game Development
  3. Actor Asset Processing

探索子标签

  • Ahead-of-Time ProcessingBuild-time conversion of art assets into engine-ready binary formats to minimize runtime overhead. **Distinct from Actor Asset Processing:** Specifically refers to the AOT timing of the pipeline, whereas Actor Asset Processing focuses on skeletal mesh hierarchy.