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Interfaces for managing the start, stop, and state transitions of hosted server processes.
Distinct from Editor Lifecycle APIs: None of the candidates address the orchestration lifecycle of game servers; they focus on HTTP servers or text editors.
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Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo
Agones API for automating server lifecycles through language-specific clients or direct programmatic calls.