3 个仓库
Frameworks for scaling graphical workloads across large clusters of machines.
Distinct from Distributed Computing Frameworks: Distinct from distributed computing frameworks: focuses on rendering-specific workload distribution.
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Hyperframes is an HTML-to-video rendering engine and composition tool that transforms web layouts and CSS into encoded video files. It functions as a headless browser video pipeline and a distributed video rendering framework, allowing users to create seekable animations and programmatic motion designs using HTML, CSS, and JavaScript. The project differentiates itself as an AI agent video orchestrator, enabling the automation of video scripts and compositions through natural language prompts. It supports distributed video encoding by splitting rendering tasks across multiple serverless functi
Implements a cloud-native infrastructure for splitting video encoding tasks across serverless functions and worker processes.
Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr
Scales heavy graphical workloads and scene generation tasks across large clusters of machines.
OpenMoonray 是一个生产级的物理渲染系统和路径追踪引擎。它模拟光的物理行为以生成高保真的照片级真实感图像,并与通用场景描述(Universal Scene Description)文件兼容,用于可视化复杂的 3D 场景和生产流水线。 该系统被设计为一个分布式渲染框架,能够将繁重的计算工作负载拆分到多台机器或云集群上,以加速图像生成。它集成了 OpenColorIO,以在不同的显示设备和色彩空间之间实现一致的色彩管理。 该项目涵盖了广泛的功能,包括 3D 几何和材质创作、体积效果渲染以及非照片级真实感风格化。它具有用于图像处理的渲染后合成流水线,以及用于渲染性能分析和日志检查的一套监控工具。 该引擎支持通过插件架构和 Hydra 渲染代理与外部 3D 软件和宿主应用程序集成。
Splits program execution across multiple machines or processes to isolate components and increase shading speed.