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Matching clients to a server instance based on the number of available slots or specific resource capacity.
Distinct from Reserved Capacity Allocation: Unlike cloud capacity allocation, this is a runtime matching process for end-users to available server slots.
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Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo
Matches players to a server based on the specific amount of remaining available slots.