3 个仓库
The process of compiling source code and dependencies into final platform-specific executable binaries.
Distinct from Multi-Binary Projects: Candidates focus on multi-binary project structures or OS-level compilation; this is general project-to-binary production.
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This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Compiles project source and third-party dependencies into executable binaries for a specific platform.
本项目是一个用于学习 Rust 编程语言的本地化教育资源,提供翻译成简体中文的综合指南和技术规范。它作为学习语言惯用法、内存管理和类型系统的教学工具。 该仓库专注于软件文档本地化,将官方指南转换为简体中文,以提高非英语使用者的可访问性。它利用基于 Markdown 的系统来组织内容,并支持导出为静态 HTML、PDF 和 EPUB 格式,以供 Web 和离线查看。 内容涵盖广泛的 Rust 技术领域,包括所有权和借用等内存管理原语、涉及 trait 和泛型的先进语言设计,以及全面的错误处理策略。它还详细介绍了编程基础、数据建模以及用于构建和依赖管理的开发者生产力工具的使用。
Rust compiles the project with performance optimizations to create a fast, efficient executable for final delivery.
该项目是一个参考实现和教程,旨在演示构建、版本化和上传 Python 分发包的端到端工作流。它作为一个具体的项目模板和示例,用于配置包索引的元数据和构建产物。 该仓库演示了如何通过在静态配置文件中定义项目元数据和依赖项来打包软件。它涵盖了将源代码树转换为版本化归档文件和特定平台二进制分发包的过程,特别展示了如何构建二进制 wheel 和源代码分发包。 该项目涵盖了更广泛的功能领域,包括依赖管理、命令行界面创建以及向仓库发布发布的自动化。它还演示了隔离虚拟环境的使用和二进制扩展的集成。
Implements settings to optimize executable performance and reduce file size for production release.