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Support for dynamically loading native code modules into database engines.
Distinct from SQLite Extensions: Distinct from general SQLite extensions: focuses on the dynamic loading mechanism for native code modules specifically.
Explore 9 awesome GitHub repositories matching data & databases · Native Extension Loading. Refine with filters or upvote what's useful.
Beekeeper Studio is a cross-platform desktop application designed for database management and SQL development. It provides a unified graphical interface to connect to, query, and modify data across a wide range of relational and NoSQL database systems. The application functions as a comprehensive workspace, integrating tools for schema design, record editing, and data visualization. The project distinguishes itself through a focus on secure, flexible connectivity and AI-assisted workflows. It supports advanced authentication methods, including enterprise single sign-on, multi-factor authentic
Supports dynamic loading of custom native code modules to extend database functionality for specialized tasks.
Shadow is an Android plugin framework designed to dynamically load and execute Android components and native libraries from external modules into a host application. It functions as a dynamic component loader that integrates activities, services, and broadcast receivers without requiring modifications to the host application code. The system includes a native library loader to execute C/C++ binary files from plugin modules directly within the host process. It also features a module dependency manager that supports segmented loading and explicit dependency chains across multiple plugin package
Loads C/C++ binary files from plugin modules directly into the host process for execution.
SQLCipher is an encrypted SQLite database engine and secure relational database that provides transparent AES-256 encryption for database files and stored data. It functions as a cryptographic storage engine that requires a passphrase or binary key to unlock and access content. The engine ensures data confidentiality through page-level encryption and protects data integrity using cryptographic hashes to detect unauthorized modifications. It includes capabilities for encryption key rotation to update passphrases and secure memory locking to prevent sensitive keys from being swapped from RAM to
Supports the dynamic loading of native extension modules to add specialized search and indexing capabilities.
sqlite-vec is a C-based vector library and SQLite extension that adds virtual tables for storing and querying high-dimensional embeddings. It functions as a database plugin for performing nearest neighbor searches using distance metrics such as L2, cosine, and Hamming distance. The project provides a portable embedding store that supports deployment across Android, iOS, desktop environments, and web browsers via WebAssembly. It distinguishes itself by converting numerical arrays into compact binary formats and utilizing quantization to reduce the memory footprint and storage size of vector in
Implements a mechanism to dynamically load native C search logic as an extension into the database process.
node-sqlite3 is a relational database client and a set of native bindings that allow Node.js applications to interact with SQLite databases. It functions as a C++ native addon, linking JavaScript to the SQLite C library to manage data stored in local files or in-memory stores. The project includes optional support for SQLCipher, enabling page-level encryption to secure local database files. The driver covers a wide range of database management capabilities, including executing SQL queries with parameter binding, managing connections to database files, and preparing statements for repeated ex
Integrates compiled native extensions into the connection to add custom functionality to the database engine.
REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Loads DLL plugins that hook into the framework's rendering, input, and game code callbacks.
Rusqlite is an embedded database interface and relational database driver that provides a client library for interacting with SQLite. It functions as an SQL query wrapper, enabling the management of local file-based or in-memory databases through a safe interface. The library allows for the extension of native database capabilities by implementing custom scalar functions, collations, and virtual tables. It also supports the embedding of the database engine directly into the application binary to remove external library dependencies. The project covers a broad range of capabilities including
Enables the dynamic loading of native code modules to add specialized functionality to the database connection.
GodotSteam is a game engine plugin and API wrapper that integrates the Steamworks SDK into the Godot engine. It serves as a bridge between the engine's scripting layer and platform services, allowing applications to access social features and platform-specific connectivity. The project utilizes a C++ wrapper and a C-compatible foreign function interface to bind the Steamworks SDK. It includes a session manager that handles application ID initialization and enforces that the application is launched through the Steam client to validate ownership and session integrity. The integration covers se
Provides a native plugin for the Godot engine to enable external Steamworks service connectivity.
TShock is a server management tool and plugin framework for dedicated Terraria servers. It functions as an administrative suite and anti-cheat tool designed to control player permissions, monitor game integrity, and extend server functionality. The project provides a framework for creating custom plugins that modify the game world and implement new commands. It enables internal state modification through bytecode injection, packet interception, and memory manipulation to bypass engine restrictions and alter live game environments. Administrative capabilities include a hierarchical role-based
Enables the development of custom plugins to add new commands and modify internal game world logic.