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Awesome GitHub RepositoriesResource Lifecycle Management

Systems for managing the creation, update, and destruction of GPU resources using descriptors.

Distinct from GPU Buffer Allocators: Covers the full lifecycle and synchronization (one-update-per-frame) of resources, not just the allocation of the buffers.

Explore 1 awesome GitHub repository matching data & databases · Resource Lifecycle Management. Refine with filters or upvote what's useful.

Awesome Resource Lifecycle Management GitHub Repositories

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  • floooh/sokolfloooh 的头像

    floooh/sokol

    9,620在 GitHub 上查看↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    Manages vertex buffers, textures, and compute shaders using a one-update-per-frame model and descriptor structures.

    C
    在 GitHub 上查看↗9,620
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  5. Resource Lifecycle Management