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APIs for reading processed data from graphics memory back into host system memory.
Distinct from GPU Buffer Allocators: Distinct from GPU Buffer Allocators: focuses on the retrieval/read-back of data after processing, rather than the allocation of memory buffers.
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This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
Copies processed data from graphics memory back to system memory by mapping buffers for reading after rendering or compute operations complete.