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Awesome GitHub RepositoriesVR Input Control Exposures

APIs for exposing buttons, triggers, joysticks, and other input controls from VR devices to the runtime.

Distinct from Device-Aware Input Switching: Distinct from Device-Aware Input Switching: focuses on exposing VR-specific input controls via IVRDriverInput, not automatic device detection.

Explore 1 awesome GitHub repository matching part of an awesome list · VR Input Control Exposures. Refine with filters or upvote what's useful.

Awesome VR Input Control Exposures GitHub Repositories

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  • valvesoftware/openvrValveSoftware 的头像

    ValveSoftware/openvr

    6,615在 GitHub 上查看↗

    OpenVR is a software development kit and runtime that provides a unified API for accessing virtual reality hardware from multiple manufacturers. It abstracts vendor-specific headsets, controllers, and tracking systems into a common interface, enabling applications to work across different VR devices without requiring hardware-specific code. The SDK handles core VR operations including stereoscopic frame submission to a compositor, headset and controller tracking, and input binding that maps abstract application actions to physical device controls. The runtime is built around a modular driver

    Exposes VR controller inputs like buttons and triggers through a dedicated driver input API.

    C++hardwareopenvr-sdksdk
    在 GitHub 上查看↗6,615
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  4. Input And Controllers
  5. Controller Input Mappers
  6. Device-Aware Input Switching
  7. VR Input Control Exposures