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8 个仓库

Awesome GitHub RepositoriesEntity Management

Systems for managing game objects and component architectures.

Explore 8 awesome GitHub repositories matching part of an awesome list · Entity Management. Refine with filters or upvote what's useful.

Awesome Entity Management GitHub Repositories

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  • o3de/o3deo3de 的头像

    o3de/o3de

    8,954在 GitHub 上查看↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    Manages the creation, naming, and component attachment of game entities via a bus-based messaging system.

    C++3d-graphics3d-graphics-engineanimation
    在 GitHub 上查看↗8,954
  • bakpakin/tiny-ecsbakpakin 的头像

    bakpakin/tiny-ecs

    782在 GitHub 上查看↗

    ECS for Lua

    Simple and flexible ECS implementation.

    Lua
    在 GitHub 上查看↗782
  • airstruck/knifeairstruck 的头像

    airstruck/knife

    515在 GitHub 上查看↗

    A collection of useful micro-modules for Lua.

    Minimalist functional ECS module.

    Lua
    在 GitHub 上查看↗515
  • keyslam-group/concordKeyslam-Group 的头像

    Keyslam-Group/Concord

    316在 GitHub 上查看↗

    A feature-complete ECS library

    Feature-complete ECS library.

    Lua
    在 GitHub 上查看↗316
  • nidorx/ecs-luanidorx 的头像

    nidorx/ecs-lua

    230在 GitHub 上查看↗

    ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

    Fast and easy-to-use ECS engine.

    Lua
    在 GitHub 上查看↗230
  • blackmatov/evolved.luaBlackMATov 的头像

    BlackMATov/evolved.lua

    214在 GitHub 上查看↗

    Evolved ECS (Entity-Component-System) for Lua

    Evolved ECS implementation for Lua.

    Lua
    在 GitHub 上查看↗214
  • tesselode/natatesselode 的头像

    tesselode/nata

    51在 GitHub 上查看↗

    Entity management for Lua.

    Hybrid OOP and ECS entity management.

    Lua
    在 GitHub 上查看↗51
  • josephshering/adorbsJosephShering 的头像

    JosephShering/adorbs

    35在 GitHub 上查看↗

    LÖVE (love2d) entity framework

    Minimalist functional ECS implementation.

    Lua
    在 GitHub 上查看↗35
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