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Unity-Technologies avatar

Unity-Technologies/Graphics

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2,951 stele·871 fork-uri·C#·10 vizualizări

Graphics

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

The platform enables the development of custom render pipelines and tailored rendering loops using scriptable architectures. It supports graphics pipeline optimization to achieve specialized visual outputs across different gaming platforms.

Additionally, the system includes a real-time post-processing pipeline for applying full-screen visual filters and color grading effects such as bloom and depth of field to enhance rendered scenes.

Features

  • High Performance Rendering - Provides a high-performance rendering infrastructure for configuring and optimizing graphics across diverse target platforms.
  • Post-Processing Pipelines - Implements a real-time post-processing pipeline for applying full-screen visual filters and color grading to rendered scenes.
  • Post-Processing Effects - Applies full-screen visual filters and color grading effects like bloom and depth of field to enhance rendered scenes.
  • Scriptable Processing Pipelines - Provides a scriptable graphics framework allowing developers to write custom render loops and visual passes in C#.
  • Custom Graphics Rendering - Enables developers to programmatically define custom rendering steps and visual passes using scriptable architectures.
  • Customizable Render Pass Pipelines - Supports building tailored rendering loops and visual passes using scriptable architectures to optimize visual output.
  • Rendering Pipelines - Establishes specialized rendering paths tailored for different target platforms to achieve high-fidelity graphics.

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Întrebări frecvente

Ce face unity-technologies/graphics?

Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.

Care sunt principalele funcționalități ale unity-technologies/graphics?

Principalele funcționalități ale unity-technologies/graphics sunt: High Performance Rendering, Post-Processing Pipelines, Post-Processing Effects, Scriptable Processing Pipelines, Custom Graphics Rendering, Customizable Render Pass Pipelines, Rendering Pipelines.

Care sunt câteva alternative open-source pentru unity-technologies/graphics?

Alternativele open-source pentru unity-technologies/graphics includ: timi-liuliang/echo — Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive… microsoft/directxtk — DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX… killedbyapixel/littlejs — LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external… cocos-creator/engine — This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D… leaferjs/leafer-ui — Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a… brooooooklyn/canvas — Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics…

Colecții curatoriate care includ Graphics

Colecții selectate manual în care apare Graphics.
  • Data processing pipeline