Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials
DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX applications. It serves as a comprehensive toolkit providing high-level wrappers for DirectX graphics, audio management, and input handling. The toolkit includes a graphics wrapper for loading textures and rendering 3D models and 2D sprites, alongside a dedicated audio manager for sound effects and 3D spatial audio. It also provides an input handler to track and process state updates from keyboards, mice, and gamepads. The library covers a broad capability surface including 3D math an
LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting
This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl
Graphics is a high-performance graphics engine and rendering infrastructure designed to configure and optimize high-fidelity graphics across diverse hardware and target platforms. At its core, the project provides a scriptable graphics framework that allows developers to write custom render loops and visual passes in C#.
Principalele funcționalități ale unity-technologies/graphics sunt: High Performance Rendering, Post-Processing Pipelines, Post-Processing Effects, Scriptable Processing Pipelines, Custom Graphics Rendering, Customizable Render Pass Pipelines, Rendering Pipelines.
Alternativele open-source pentru unity-technologies/graphics includ: timi-liuliang/echo — Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive… microsoft/directxtk — DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX… killedbyapixel/littlejs — LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external… cocos-creator/engine — This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D… leaferjs/leafer-ui — Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a… brooooooklyn/canvas — Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics…