This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
Trois este un manager de scene 3D declarativ și o bibliotecă de componente Three.js pentru Vue 3. Acționează ca un wrapper reactiv care mapează grafurile de scenă și materialele Three.js pe un arbore de componente Vue, permițând crearea de randere 3D bazate pe web folosind template-uri de tip HTML.
Principalele funcționalități ale troisjs/trois sunt: Declarative 3D Scene Graphs, Vue 3 3D Wrappers, Reactive Property Bindings, 2D and 3D Graphics Rendering, 3D Asset Importers, 3D Geometry Generators, 3D Mesh Primitives, 3D Scene Rendering.
Alternativele open-source pentru troisjs/trois includ: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… orillusion/orillusion — Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It… pmndrs/drei — This project is a Three.js utility library and a collection of declarative React components designed for building 3D… gfxfundamentals/webgl-fundamentals — webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D… mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within…