30 open-source projects similar to rebeccahughes/react-native-device-info, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best React Native Device Info alternative.
This is a cross-platform mobile device information library for iOS and Android applications. It provides utilities to retrieve hardware specifications, operating system details, and unique device identifiers. The project specializes in unique device identification by providing hardware, software, and installation IDs, serial numbers, and build fingerprints. It also includes environment detection to distinguish between physical devices, emulators, and tablets. The library covers a broad range of system introspection capabilities, including application metadata retrieval, hardware specificatio
This project is a cross-platform mobile filesystem API that provides a native bridge for reading, writing, and organizing files and directories on iOS and Android devices. It serves as a native-module wrapper that maps JavaScript calls to native Java and Objective-C filesystem operations using asynchronous promises. The library includes a dedicated toolset for remote file transfers, enabling the downloading of files from URLs and the uploading of local content to remote servers with real-time progress tracking. It also provides a native device storage interface to access bundled application a
react-native-permissions is a cross-platform permissions library that provides a unified interface for requesting and checking system permissions across iOS, Android, and Windows. It functions as a permission status manager and device capability auditor to determine if access to sensitive data or hardware is granted, denied, or blocked. The project includes a media access controller to handle limited access to photos and contacts through system-native pickers. It also features a system settings integrator that directs users to device settings pages to manually toggle application and notificat
This project is a collection of official plugin packages and a native integration library designed to provide a consistent interface for accessing hardware and software functionality across different mobile and desktop platforms. It serves as a native platform bridge, enabling cross-platform applications to invoke native code and manage operating system dependencies. The project utilizes a federated plugin architecture, splitting plugins into common interfaces and separate platform implementations to allow for independent development and extension. It further supports native integration throu
This project is a cross-platform mobile filesystem API that provides a native bridge for direct read and write access to the device filesystem. It functions as a storage management library and a native asset access layer, allowing applications to interact with local files and system-level document directories. The library includes a mobile file transfer client for downloading and uploading files between remote servers and local device storage. These transfers support progress tracking and multipart data transmission. Broad capabilities cover local file and directory management, including the
DeviceKit is a hardware library for iOS that provides a value-type replacement for device specifications and system state metrics. It serves as a framework for detecting device identity, hardware capabilities, display metrics, and real-time system state indicators. The library includes tools for identifying specific device models, families, and simulator status to implement hardware-specific optimizations. It also provides a detector for physical components, such as biometric sensors and stylus support, to toggle interface features. Additional capabilities cover display metrics analysis for
OSHI is a Java system information library and cross-platform hardware monitor used to extract real-time performance data and specifications from processors, memory, disks, network interfaces, and system firmware. It serves as an operating system metadata provider, querying system boot times, uptime, and detailed version information across various desktop and server distributions. The library integrates with observability pipelines by exporting system and process metrics to external monitoring backends using the Micrometer standard. It also supports connecting to vendor libraries to extract ad
WinObjC is an implementation of the Objective-C language runtime and object model for the Windows operating system. Its primary purpose is to enable the execution of Objective-C code and iOS APIs on Windows to support the porting of iOS applications. The project features a native API bridge that maps Objective-C system framework calls to native Windows API functions. It includes a toolchain to convert Xcode project targets and workspaces into Visual Studio formats and translates visual storyboard design files into active on-screen interface elements. The codebase covers binary interoperabili
react-native-firebase is a modular set of libraries that integrates Firebase cloud services into cross-platform mobile applications. It serves as a native-SDK wrapper, mapping JavaScript method calls to native iOS and Android Firebase SDKs via the React Native bridge to provide a type-safe interface for mobile backend integration. The project enables connectivity to a wide array of cloud services, including user authentication and identity management, NoSQL cloud databases with real-time synchronization, and scalable cloud storage for media files. It also provides tools for sending push notif
AndroidUtilCode is an Android utility library and system API wrapper designed to reduce development boilerplate. It provides a collection of helper classes for common tasks including system settings management, file I/O, and hardware access. The project distinguishes itself through a comprehensive toolset for device management and UI assistance. It includes specialized capabilities for monitoring battery status, managing system volume and brightness, and implementing UI helpers to prevent duplicate click events. It also provides a dedicated system for coordinate conversion between different m
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
AndroRAT is a remote administration tool and surveillance framework for Android devices. It consists of a Python-based command server and a Java-based client agent that establish persistent socket connections to enable remote control and data extraction. The project includes a payload generator to create signed installation packages configured with specific network addresses and ports for deployment. Once active, the framework provides a central interface to manage multiple connected devices, maintaining access via a background service that restarts upon device boot. The system covers remote
Shizuku is a framework that enables standard mobile applications to interact with restricted system-level interfaces and services. By acting as a bridge between the user space and protected system functions, it allows applications to perform privileged operations that are typically inaccessible due to standard operating system sandbox limitations. The project functions by routing requests through a persistent background service, which facilitates communication with internal system services and remote interfaces. This architecture allows for the execution of system-level tasks and the manageme
This is a Kotlin Multiplatform UI framework for building consistent user interfaces across desktop, web, and mobile platforms using a single codebase. It functions as a declarative framework that enables the creation of shared UI components that run across multiple target environments. The project includes a cross-platform desktop toolkit for managing native window features, system notifications, and hardware acceleration. For web targets, it provides a declarative interface library and a rendering engine that executes via WebAssembly to achieve high-performance execution in browsers. The fr
react-native-maps is a cross-platform map component and visualization library for embedding interactive maps within mobile applications on iOS and Android. It provides a declarative interface for managing geospatial user interfaces, allowing for the rendering of geographical data and location-based features. The library enables the visualization of spatial data through the placement of markers, the creation of custom callouts, and the drawing of polylines and polygons as map overlays. It supports interactive map navigation, including the ability to animate map regions and customize the visual
This repository is a demonstration project for building mini programs that run inside the WeChat ecosystem. It provides a complete development framework for creating lightweight, native-feeling services using declarative components, data binding, and platform APIs. The project showcases how to construct applications with a component-based UI architecture, file-based page routing, and a dual-thread rendering model where the logic layer operates in a JavaScript engine while the view layer renders through native WebView components. The demo illustrates integration with cloud services, including
Aurora IMUI is a cross-platform chat UI component library that provides native interface elements for building instant messaging screens on Android, iOS, and React Native. It wraps platform-native UI components behind a unified interface, delegating rendering to each platform's native runtime while maintaining consistent behavior and appearance across devices. The library separates chat data into a platform-agnostic model layer that drives view updates through reactive bindings to native list components. It manages the multi-modal input bar as a finite state machine that switches between text
Xamarin.Forms is a cross-platform mobile framework for building native user interfaces using a single shared codebase and .NET. It functions as a data-driven UI library and a XAML UI toolkit, allowing application layouts and visual elements to be defined using an XML-based markup language. The framework provides native API wrappers that offer access to device-specific hardware and operating system features via C#. It utilizes a system for rendering a single user interface codebase through native controls across different operating systems. The project covers adaptive layout management and ap
ua-parser-js is a JavaScript library used to extract browser, operating system, and device information from raw user agent strings and client hints. It functions as a cross-platform tool that runs in both web browsers and Node.js server environments to identify web visitors. The library integrates modern HTTP client hint headers to retrieve hardware and browser details with higher accuracy than standard string parsing. It also includes a specialized detector to identify automated AI agents, web crawlers, and bots to distinguish human traffic from automated scripts. The project covers hardwar
This is a cross-platform mobile sharing library that provides a native system interface for sending text, links, and media files to other applications on a mobile device. It functions as a distribution bridge for sharing local files, remote URLs, and base64 encoded data via the device's default share dialog. The library includes tools for direct social media integration, allowing preformatted messages and media to be sent to specific platforms using native sharing intents. It also features an application installation checker to verify if specific social or communication apps are present on th
This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for
react-native-video is a cross-platform video player component for React Native that enables the playback of local and remote video files using native platform decoders. It functions as an adaptive streaming player supporting HLS, DASH, and SmoothStreaming formats with automatic bitrate selection and quality adaptation. The project is distinguished by its support for industry-standard digital rights management, including Widevine, FairPlay, and PlayReady, and a plugin-based architecture that allows for the injection of custom analytics or playback logic without modifying the core library. It a
nativescript-vue is a framework for building native iOS and Android applications using Vue components and a reactive state system. It functions as a cross-platform mobile UI library that renders platform-specific views instead of web views, utilizing a native mobile application bridge to connect Vue logic to NativeScript APIs for direct access to mobile hardware and OS features. The framework employs a reactive mobile component system to create high-performance screens and dynamic lists with automatic state updates. This architecture allows for the development of native mobile applications fr
This project is a cross-platform mobile framework tutorial and JavaScript mobile app curriculum designed to teach the development of iOS and Android applications. It provides a structured educational guide and a set of lessons covering project bootstrapping, state management, and declarative user interface structures. The curriculum includes specific guides on mobile native bridge integration, providing tutorials on how to connect custom platform code to a cross-platform framework to access device-specific system APIs and hardware. The course covers the implementation of responsive mobile us
This project is a cross-platform mobile blur library and a collection of native components used to render Gaussian blur and frosted glass effects in mobile applications. It functions as a native view hierarchy bridge that encapsulates platform-specific visual effect APIs to maintain performance during animations and transitions. The library includes a UI vibrancy toolkit designed to adjust contrast and saturation, ensuring that text and icons remain legible when placed over blurred backgrounds. It provides components for adding depth and translucent layers to mobile interfaces through native
This project is an Android hybrid mobile framework that enables the development of applications running web content inside a native Android container. It functions as a cross-platform build system that packages shared web assets into native binaries, allowing developers to access device hardware and system APIs via JavaScript. The framework utilizes a native device API bridge and a plugin architecture to expose hardware sensors and system-level functionality not available through standard browser interfaces. It employs a manifest-driven orchestration system to manage application metadata, bra
uni-app is a cross-platform framework for building mobile and web applications from a single Vue.js codebase. It provides a multi-platform app compiler and a cross-platform UI library to ensure consistent behavior and visual presentation across different operating systems. The project features a native API bridge and a universal plugin system that wrap native SDKs into a unified interface, allowing developers to access device hardware and operating system functions. It utilizes a specialized rendering engine and native performance compilation to bypass standard document overhead and achieve h
Acra is an Android crash reporting framework and diagnostic data collector designed to detect failures and capture device diagnostics, system logs, and application state. It serves as an embeddable library for capturing and processing crash reports, providing a pipeline to send this data to custom backends or via email. The project features a plugin-based sender architecture that allows reports to be routed through HTTP endpoints, email clients, or proprietary backend implementations. It includes a user-controlled reporting system with preference toggles and interactive dialogs to manage user
FullPageOS is a Linux distribution that turns a Raspberry Pi into a dedicated web kiosk, booting directly into a full-screen browser without a desktop environment. It is designed for digital signage and single-purpose web application deployments, locking the device to a single webpage or a rotating set of pages. The system reads its startup URL and other kiosk parameters from plain text configuration files on the boot partition, allowing settings to be changed without reflashing the device. It includes a pre-configured VNC server for remote viewing and control of the kiosk display, and can em