30 open-source projects similar to react-native-kit/react-native-track-player, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best React Native Track Player alternative.
react-native-track-player is a cross-platform mobile audio player library for playing local and streamed audio files. It provides a background audio service that maintains music playback and responds to remote commands from lock screens and Bluetooth devices. The library includes a playback engine capable of decrypting audio files secured by industry-standard digital rights management and an adaptive bitrate streaming client that supports HLS and DASH formats to adjust audio quality based on network conditions. It also features an offline media storage manager for saving audio content locally
SimpMusic is an ad-free music streaming application that provides background audio and video playback from external web sources. It enables personal music library management through the organization of custom playlists and the synchronization of user accounts across multiple devices. The application features AI-powered real-time translation of time-synced lyrics and integrates with vehicle head units to map playback controls and browsing for in-car use. It utilizes cookie-based session synchronization to access personal libraries and recommendations from external services. The platform inclu
SoundManager2 is a JavaScript audio API and cross-browser audio engine designed to provide consistent playback across different web browsers and devices. It functions as an HTML5 audio wrapper and playback manager that abstracts native APIs into a unified interface, ensuring compatibility through an automatic switching mechanism between available audio backends and codecs. The library distinguishes itself with an RTMP audio streamer for network communication with media servers and a built-in ID3 metadata parser for extracting track titles, artist information, and genre tags from audio files.
OuterTune is an Android music player and third-party YouTube Music client designed for playing local audio files and streaming remote content. It provides a user interface built with Material 3 and includes a dedicated media application for Android Auto to enable safe media management on vehicle head units. The project distinguishes itself by offering advertisement-free streaming of music and videos from remote services. It supports offline media archiving through a downloader that saves remote songs to local storage for playback without an internet connection. The application covers a broad
Metrolist is a music streaming application and library manager designed for high-fidelity audio and video playback. It functions as a collaborative audio player that enables real-time playback synchronization across multiple users through a request and approval system. The platform features an AI-driven lyrics translator that fetches time-synced lyrics and provides automated real-time translations. It also includes specialized integrations for Discord Rich Presence and a dedicated media client interface for Android Auto. The system manages music libraries with remote cloud storage synchroniz
SoundJS is a JavaScript audio library and asset manager designed to load and play audio across different browsers using a consistent API. It serves as a wrapper that abstracts the Web Audio API and HTML5 Audio to provide a cross-platform playback system. The project ensures consistent sound across devices by supporting Web Audio, HTML5, and mobile plugins. It includes specific mechanisms for mobile environments, such as unlocking audio playback on iOS via user-initiated touch events and managing playback continuity during screen locks. The library covers asset management through the registra
This project is a sample implementation of an audio playback application for the Android platform. It serves as a reference for building music players that utilize standard media APIs and system-level audio management. The implementation demonstrates the integration of media session controls for external hardware and provides a reference for synchronizing media playback and control states across multiple connected hardware devices. The project covers several core areas of Android audio development, including background playback services, media store querying, and declarative user interface c
Musikcube is a cross-platform audio player and high-performance C++ audio engine designed for managing local music libraries. It functions as both a terminal-based music player and a headless audio server capable of indexing metadata and playing audio across different operating systems. The project utilizes a client-server architecture that separates the core audio engine and metadata indexer from the user interface. This design allows it to act as a self-hosted audio streaming server, delivering music and metadata to remote clients via WebSocket and HTTP with support for real-time transcodin
librespot is an open-source audio streaming client and library used to implement custom music players that authenticate and stream audio from the Spotify service. It functions as a framework for fetching, decoding, and routing remote audio streams to various system backends and audio sinks. The project specifically implements a Spotify Connect receiver, allowing it to act as a remote-controllable playback endpoint that appears as a selectable device within other Spotify applications. This enables the creation of virtual playback devices, headless music playback on remote servers, and the inte
MPD is a headless music server daemon that indexes audio libraries and streams music to local or remote outputs. It functions as a music library manager and network audio streamer, providing a remote audio control protocol that allows external clients to manage playback, playlists, and database queries. The system acts as a multiroom audio coordinator, synchronizing audio distribution across multiple networked clients and hardware devices. It supports a variety of remote management capabilities, including a dedicated control API and the ability to broadcast audio streams over network protocol
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
Hammerspoon is a programmable automation engine for macOS that enables deep system-level control through a Lua scripting environment. By bridging high-level scripts with native Objective-C APIs, it allows users to interact with the operating system's accessibility tree, intercept hardware input streams, and manage the lifecycle of running applications. The project distinguishes itself through an event-driven architecture that registers asynchronous hooks for system notifications and hardware events. This allows for real-time automation, such as remapping keyboard and mouse inputs, managing wi
miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa
EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi
NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi
cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti
Harmonoid is a local music player focused on high fidelity audio playback and comprehensive music library management. It indexes local audio files into a structured database to facilitate the organization and retrieval of large collections based on artist, album, and genre. The project features advanced playback controls, including gapless transitions, crossfading, and manual adjustments for pitch, speed, and volume boosting. It also supports synchronized lyric displays sourced from embedded tags, local files, or online providers. Additional capabilities include direct editing of internal au
AntennaPod is an open-source podcast manager, RSS feed aggregator, and mobile audio player. It serves as a system for subscribing to feeds, downloading episodes, and managing playback queues for both online and offline listening. The application provides automated podcast management, which includes the periodic refreshing of feeds to discover new content and the automated downloading and cleanup of episodes. It supports cross-device playback synchronization to maintain subscription data and episode progress across multiple devices. The platform covers a broad range of media playback and cont
MusicBot is a self-hosted Discord bot designed for audio playback, enabling server communities to stream music from YouTube, SoundCloud, Bandcamp, Vimeo, Twitch, local files, and online radio stations. It manages per-server audio queues and playback state, isolating audio across different Discord guilds while supporting sequential enqueuing from web playlists and local playlist formats like M3U and PLS. The bot enforces role-based access control through a configurable DJ role permission system, restricting music moderation commands to designated server members. Its architecture separates comm
Tauon is a cross-platform music player application and audio library manager designed for playing local audio files and streaming remote collections. It functions as a music metadata client that retrieves and updates detailed artist and track information from external databases to organize music collections. The application supports high fidelity audio playback of various codecs and tracker files, utilizing gapless transitions and cue sheets. It features visual music navigation through an image-based gallery for browsing albums and artists via cover art. The system provides tools for local m
cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in
This is a native library for embedding and controlling YouTube video playback within Android applications. It functions as a playback controller that synchronizes video states with the hosting activity or fragment lifecycle. The library includes a framework for replacing default playback controls with custom layouts and interfaces. It also provides a sender extension for streaming YouTube video content from an Android device to Chromecast receivers. The project covers programmatic playback control, background audio playback, and player state monitoring. It also handles network connectivity a
Musicbox is a terminal-based music player and command-line interface client for NetEase Cloud Music. It functions as a keyboard-driven audio player that enables users to stream music, manage playlists, and browse charts directly within a terminal environment. The project utilizes a headless music daemon to separate background audio playback and authentication from the command-line interface. This architecture allows for audio control via external commands or agents and includes a desktop lyrics overlay capable of dual-line rendering and foreign language translations. The system covers high-f
LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be
SFML is a cross-platform C++ multimedia library designed for building 2D games and interactive applications. It provides a unified interface for hardware-accelerated graphics, audio playback, and window management, allowing developers to create visual software that functions consistently across different operating systems. The library abstracts native windowing and graphics APIs, enabling the use of object-oriented primitives to render shapes, sprites, and text. It includes a dedicated audio engine that supports sound effects and music with controls for volume, pitch, and spatial positioning,
Psst is a cross-platform Spotify music client and library manager. It functions as a desktop application for streaming music and podcasts, providing a native playback interface and tools for organizing saved albums and playlists. The project is distinguished by a client-server architecture that separates the core audio playback engine from the user interface. This allows for dual-interface state sharing, where a graphical user interface and a dedicated command-line interface can simultaneously control the same playback session. The application covers audio streaming with loudness normalizati
AlgerMusicPlayer is a cross-platform desktop application designed to manage and play audio content. It functions as a centralized media client that integrates local music library management with online streaming services, providing a unified interface for organizing collections and accessing audio tracks. The application distinguishes itself by offering a highly customizable playback experience, including features such as equalizers, playback speed adjustments, and keyboard shortcuts. Users can personalize their workspace through theme switching and mini-player modes, while the integrated sea
QtAV is a cross-platform media engine and multimedia framework that combines FFmpeg decoding with the Qt framework for audio and video rendering. It functions as a hardware-accelerated video player, an OpenGL video renderer, and a multimedia stream transcoder. The project distinguishes itself through a hardware-abstraction decoding layer that utilizes GPU interfaces such as VA-API and VideoToolbox to decode high-resolution video. It employs a zero-copy memory transfer path to move decoded video data directly to graphics APIs, reducing CPU overhead and enabling high-performance YUV rendering.
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys