30 open-source projects similar to orion-lib/oriontv, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
OrionTV is a cross-platform television application framework and external API video client. It functions as a video playback application designed for television screens, utilizing a system that locates and streams content by querying external API interfaces rather than hosting media files locally. The project uses Expo to generate compatible application binaries for multiple television operating systems from a single codebase. Its interface is specifically optimized for large screens and is navigated using remote control focus management. The framework covers capabilities for third-party vid
BBLL is an Android TV media application designed to serve as a third-party client for the Bilibili video platform. It provides a native interface optimized for large-screen displays, allowing users to browse and watch streaming content directly on television hardware. The application distinguishes itself by offering a custom viewing experience that integrates specific controls for remote navigation and touch-based input. It manages media playback through a dedicated interface that supports gesture-based seeking and adjustment, ensuring consistent interaction across different hardware environm
This project is a native Android TV Bilibili client and third-party video player designed for streaming and browsing video content on large screens. It functions as a television-centric media application that enables users to access Bilibili content through an interface optimized for distance and remote control navigation. The application implements remote-optimized navigation to map hardware input to UI focus patterns and utilizes adaptive bitrate switching to adjust video quality based on network conditions. It employs a reactive state management architecture and a type-safe network layer t
This project is a cross-platform media aggregator and streaming API wrapper designed to retrieve live broadcast data from various video platforms. It functions as a unified interface for fetching direct playback URLs and real-time chat logs, enabling the development of custom broadcast monitoring and interactive streaming applications. The tool distinguishes itself by providing a consistent data extraction layer that normalizes disparate video source formats into a unified structure. By parsing stream links through targeted network requests, it allows developers to integrate live broadcast me
LuaViewSDK is a cross-platform UI engine and framework that uses a Lua-based scripting engine to render native user interfaces across multiple mobile operating systems. It functions as a dynamic UI orchestrator, separating interface logic from the underlying operating system to allow for the creation of native views driven by scripts. The system features a bidirectional native scripting bridge for exchanging data and triggering functions between the script runtime and native platform APIs. It also includes a Lua game runtime capable of executing interactive graphics and lightweight games thro
React hotkeys is a keyboard shortcut manager designed for declaring, scoping, and handling keyboard shortcuts and focus areas in React applications. It allows developers to define declarative shortcuts by binding key combinations or sequences to action names and handler functions, enabling components to respond predictably to user input. The library provides distinct mechanisms for managing how keyboard events interact with the document. It supports scoping hotkeys to specific component subtrees and DOM descendants to match natural browser focus behavior, alongside global key event handling t
ReactXP is a framework for building cross-platform mobile and web applications from a single codebase using React. It provides a declarative interface that maps to different native implementation sets depending on the target environment. The project enables consistent visual experiences across operating systems through a flexbox-based layout engine, a virtual stack for navigation management, and a unified native-bridge API for accessing system services. It distinguishes itself with specialized capabilities for declarative animation orchestration, platform-specific logic resolution, and an aut
SmartTubeNext is a third-party YouTube client and media application specifically optimized for Android TV. It provides an interface designed for remote control navigation and television screens, allowing users to browse and play video content. The application integrates crowdsourced data to automatically skip sponsored segments and intros during playback. It also includes casting capabilities that allow users to send media from a mobile device to a television using pairing codes. The software covers media playback optimization through hardware-accelerated codec selection, playback buffer man
This is a cross-platform mobile device information library for iOS and Android applications. It provides utilities to retrieve hardware specifications, operating system details, and unique device identifiers. The project specializes in unique device identification by providing hardware, software, and installation IDs, serial numbers, and build fingerprints. It also includes environment detection to distinguish between physical devices, emulators, and tablets. The library covers a broad range of system introspection capabilities, including application metadata retrieval, hardware specificatio
Capacitor is a cross-platform mobile framework that enables developers to build native applications using web technologies. It functions as a hybrid app container, wrapping web assets within a native runtime that provides a standardized bridge to device hardware and system-level services. By exposing native functionality through a plugin-based architecture, it allows web applications to access platform-specific features while maintaining a consistent interface across mobile and desktop environments. The project distinguishes itself by maintaining native project files as source assets, allowin
This project is an Android media application designed for streaming live broadcast television channels. It functions as an IPTV client that aggregates various video sources into a unified interface, allowing users to manage and watch live content on both mobile devices and smart television hardware. The application distinguishes itself by providing a consistent viewing experience that adapts to different screen formats, from handheld devices to large-format displays. It utilizes playlist-driven navigation to organize custom media streams, enabling users to configure and access their preferred
SmartTube is an open-source media player designed as a third-party alternative client for television and living room hardware. It provides a cross-platform solution that delivers a unified, highly configurable video consumption experience across various smart television operating systems. The application distinguishes itself through a specialized ad-free interface that optimizes navigation for large screens and removes promotional interruptions. It achieves high performance on television hardware by utilizing hardware-accelerated decoding for video processing and mapping interface components
bflat is a native compiler and ahead-of-time binary generator for C#. It transforms source code into self-contained native executables and machine code that run without requiring a separate runtime environment. The project features a cross-platform native toolchain capable of generating binaries for multiple operating systems and architectures from a single environment. It includes a mechanism for exporting C# logic as shared native libraries via a foreign function interface for integration with other programming languages. To support resource-constrained environments, it provides a binary o
This project is a framework for Windows desktop application development that allows the creation of native user interfaces using React and JavaScript. It enables the compilation of high-level application logic into native executables by targeting the Windows software development kit. The system leverages a C++ scene graph and visual layer for high-performance native rendering and provides mechanisms to map JavaScript calls to native C++ or C# methods. It synchronizes application styles with native operating system theme brushes to maintain visual consistency and manages desktop-specific inter
The nexa-sdk is an on-device AI SDK and multimodal inference engine designed to run large language, vision, and audio models locally on mobile and desktop hardware. It functions as a local LLM runtime and NPU acceleration framework, enabling the execution of generative and discriminative models without reliance on cloud services. The project distinguishes itself through a dedicated NPU acceleration framework that optimizes model execution on Neural Processing Units to reduce latency and power consumption. It employs hardware-agnostic backend routing to dynamically distribute computations acro
Aurora IMUI is a cross-platform chat UI component library that provides native interface elements for building instant messaging screens on Android, iOS, and React Native. It wraps platform-native UI components behind a unified interface, delegating rendering to each platform's native runtime while maintaining consistent behavior and appearance across devices. The library separates chat data into a platform-agnostic model layer that drives view updates through reactive bindings to native list components. It manages the multi-modal input bar as a finite state machine that switches between text
A/B Street is an open-source traffic simulation and urban planning tool that models how cars, bikes, and pedestrians move through real-world street networks. It imports data from OpenStreetMap to build detailed, lane-level road models, then runs discrete-event simulations to analyze travel times, delays, and congestion patterns across different infrastructure scenarios. The project provides an interactive map editor for modifying road geometry, lane configurations, traffic signals, and access restrictions, with full undo/redo support. Users can design low-traffic neighborhoods by placing moda
node-notifier is a Node.js library and cross-platform wrapper that provides a unified JavaScript interface for sending native desktop notifications on macOS, Windows, and Linux. It acts as a bridge between JavaScript code and system-level notification binaries such as libnotify, Growl, and Windows Toasters. The project supports integrating native alerts into Node.js applications, Electron desktop apps, and shell scripts. It includes a command-line utility to trigger desktop alerts directly from a terminal using arguments or piped input. The library manages native alert delivery, including th
Nitro is a cross-platform server engine and JavaScript server framework designed to bundle backend code for deployment across diverse cloud providers, edge functions, and serverless environments. It functions as a platform-agnostic backend runtime that translates platform-specific event objects into a standardized request and response format. The project utilizes a file-system based router to map the physical directory structure of the server folder directly to URL endpoints. It employs a build process to generate platform-agnostic bundles, ensuring the same server logic can run across differ
Tivi is a cross-platform application for discovering and tracking television shows, built with Kotlin Multiplatform and Compose Multiplatform to share its user interface across Android, iOS, and desktop platforms. The app follows the Model-View-Intent (MVI) architecture pattern, where user actions are modelled as sealed class intents that reduce into a single immutable state object, ensuring predictable and unidirectional data flow managed through Kotlin coroutines and StateFlow. The application uses Hilt for compile-time dependency injection and SQLDelight for type-safe local data storage, c
React Native Hold Menu is a UI component library and cross-platform mobile framework providing a context menu widget for iOS and Android applications. It displays an interactive popup action menu when users press and hold a specific interface element, enabling quick action workflows within mobile applications. The library utilizes a native gesture-driven architecture to animate menu transitions and scale changes on the native UI thread. It includes dynamic layout calculations to compute menu positioning and prevent screen overflow during device rotation, window resizing, and orientation chang
This project is a collection of practical implementation examples and demonstrations for building mobile applications using a JavaScript-based native framework. It serves as a cross-platform mobile framework demo, providing a gallery of interactive interface patterns and native integration suites. The repository showcases specialized capabilities including high-performance 2D and 3D visual content through OpenGL graphics implementation. It also features a suite of native hardware integrations, covering biometric authentication via fingerprint scanning and gesture-based unlock patterns. The p
This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl
This project is a cross-platform mobile splash screen and boot manager for applications. It functions as a native mobile UI component that bridges iOS and Android launch views with a JavaScript framework to hide the boot process and prevent blank screens during initialization. The tool coordinates the transition from the native operating system launch image to the application interface. It provides the ability to display a native loading image over the application interface and trigger its dismissal once asynchronous initialization tasks are complete. The system manages native UI overlays an
uni-app is a cross-platform framework for building mobile and web applications from a single Vue.js codebase. It provides a multi-platform app compiler and a cross-platform UI library to ensure consistent behavior and visual presentation across different operating systems. The project features a native API bridge and a universal plugin system that wrap native SDKs into a unified interface, allowing developers to access device hardware and operating system functions. It utilizes a specialized rendering engine and native performance compilation to bypass standard document overhead and achieve h
jMonkeyEngine is a Java-based 3D game engine and cross-platform graphics framework. It provides the core tools necessary for developing three-dimensional games and interactive simulations, focusing on real-time rendering and the management of spatial environments. The engine includes a dedicated 3D physics simulation toolkit for handling rigid body dynamics and collision detection. It also features a game asset pipeline for importing and managing 3D models, textures, and audio files during runtime. The framework covers broad capability areas including 3D scene rendering, physics-based simula
cmdk is an unstyled, headless React component library for building accessible search-based navigation and command interfaces. It provides the logic and state management required to create keyboard-navigable command palettes that filter lists of actions and items based on user input. The library distinguishes itself by remaining visually agnostic, offering a collection of logic-heavy components without predefined styles. It supports advanced organization through hierarchical menu navigation, nested paging systems, and conditional group filtering that hides categories when no child items match
This project is the .NET Base Class Library, providing the foundational types and APIs required for .NET applications. It serves as a cross-platform runtime library and a standardized managed API framework, acting as the primary set of namespaces for memory management, collections, and asynchronous programming. The library enables the development of enterprise backend infrastructure and the execution of managed code consistently across different operating systems and hardware architectures. It includes capabilities for cross-platform application deployment using self-contained binaries, frame
Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca
gxui is an experimental Go GUI framework and cross-platform UI library used to create graphical user interfaces that run on multiple operating systems using a single codebase. The framework utilizes a WebGL web UI renderer that compiles Go application code into JavaScript to display interfaces within a web browser. It employs a cross-platform abstract interface to map UI primitives to different operating system rendering backends. The project covers the development of single-codebase application logic and the rendering of interfaces through hardware-accelerated graphics APIs.