Ludusavi is a game save backup manager designed to automate the backup and restoration of game save files and registry entries. It functions as a cross-platform save migrator, transferring game progress and configuration files between different operating systems and hardware platforms.
Principalele funcționalități ale mtkennerly/ludusavi sunt: Game Save Synchronization, Game Save Backup Schedulings, Game Save Synchronization Tools, Cross-Platform Save Transfers, Save File Path Mappings, File-Based Save Discovery, Cloud Sync Backup, Save Restoration.
Alternativele open-source pentru mtkennerly/ludusavi includ: utkarshdalal/gamenative — GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile… rommapp/romm — Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing… provenance-emu/provenance — iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console… bvschaik/julius — Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It… tmodloader/tmodloader — tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It… hydralauncher/hydra — Hydra is a cross-platform desktop application designed to serve as a centralized game library manager. It consolidates…
GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan
Romm is a self-hosted game library manager and ROM management web interface. It serves as a central server for storing and categorizing game files and emulator firmware, providing a web-based browser to organize collections through automated library scanning and metadata retrieval. The project distinguishes itself by integrating a web-based emulator frontend that uses WebAssembly to play games directly in the browser. It further provides a game save synchronization server that uses SSH-based synchronization to transfer save states and progress between the server and registered handheld device
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
Julius is a cross-platform game engine and simulation tool designed for the reimplementation of legacy games. It executes original game logic using the original assets while applying modern resolution and interface updates. The engine features a localization framework for integrating community translations of text, audio, and video, and an integrated scenario editor for configuring gameplay rules and resource requirements within map data files. The project covers a broad capability surface including save game management with automated backups, input mapping for diverse keyboard layouts and t