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mattatz/unity-mesh-smoothing

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View on GitHub↗
0 stele·0 fork-uri·0 vizualizări

Unity Mesh Smoothing

Features

  • Physics Engines - Algorithms for smoothing mesh geometry.

Istoric stele

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Întrebări frecvente

Care sunt principalele funcționalități ale mattatz/unity-mesh-smoothing?

Principalele funcționalități ale mattatz/unity-mesh-smoothing sunt: Physics Engines.

Care sunt câteva alternative open-source pentru mattatz/unity-mesh-smoothing?

Alternativele open-source pentru mattatz/unity-mesh-smoothing includ: armory3d/haxebullet — Bullet 3D Physics bindings for Haxe. bero1985/kraft — Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games. bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… chabinka/unity3d-quadtree-collision-detection. chandlerprall/goblinphysics — GoblinPhysics. anuraghazra/verly.js — Easy to integrate verlet physics engine.

Alternative open-source pentru Unity Mesh Smoothing

Proiecte open-source similare, clasificate după numărul de funcționalități comune cu Unity Mesh Smoothing.
  • armory3d/haxebulletAvatar armory3d

    armory3d/haxebullet

    95Vezi pe GitHub↗

    Bullet 3D Physics bindings for Haxe.

    C++
    Vezi pe GitHub↗95
  • bero1985/kraftAvatar BeRo1985

    BeRo1985/kraft

    126Vezi pe GitHub↗

    Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.

    Pascal
    Vezi pe GitHub↗126
  • bulletphysics/bullet3Avatar bulletphysics

    bulletphysics/bullet3

    14,243Vezi pe GitHub↗

    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

    C++computer-animationgame-developmentkinematics
    Vezi pe GitHub↗14,243
  • anuraghazra/verly.jsA

    anuraghazra/Verly.js

    0Vezi pe GitHub↗

    Easy to integrate verlet physics engine.

    Vezi pe GitHub↗0
Vezi toate cele 30 alternative pentru Unity Mesh Smoothing→