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Back to maplibre/martin

Open-source alternatives to Martin

30 open-source projects similar to maplibre/martin, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Martin alternative.

  • urbica/martinAvatar urbica

    urbica/martin

    3,707Vezi pe GitHub↗

    Martin is a vector tile server and map asset server that delivers geospatial data from PostGIS databases, MBTiles, and PMtiles files. It functions as a TileJSON metadata provider and a suite of vector tile tooling for generating, validating, and exporting geospatial tile archives. The project distinguishes itself by providing integrated map asset management, generating map styles, sprite sheets, and font glyphs on the fly. It supports advanced visual rendering capabilities such as Signed Distance Field sprites for runtime recoloring and fallback-based font composition to ensure complete chara

    Rust
    Vezi pe GitHub↗3,707
  • hyperknot/openfreemapAvatar hyperknot

    hyperknot/openfreemap

    4,737Vezi pe GitHub↗

    OpenFreeMap is an OpenStreetMap vector tile server and distribution system designed for self-hosted map tile infrastructure. It provides a platform for deploying and managing full-planet map datasets on independent server infrastructure, delivering map data as vector tiles. The system distinguishes itself by distributing pre-processed map data as standard filesystem images, allowing for the mounting of full-planet extracts without the need for a live database. It utilizes a static file serving model and a vector tile distribution system that provides weekly updates in image formats for local

    Pythongeospatialgismaplibre
    Vezi pe GitHub↗4,737
  • rastapasta/mapsciiAvatar rastapasta

    rastapasta/mapscii

    8,975Vezi pe GitHub↗

    Mapscii is a terminal-based geographic interface and vector map renderer. It allows users to view and explore geographic map data and points of interest directly within an xterm-compatible console using ASCII and Braille characters. The project functions as a vector tile map client capable of fetching and styling geographic layers from public or private sources. It also serves as an MBTiles map viewer, enabling the exploration of geographic data stored in local files for offline use. The tool provides keyboard-driven navigation for zooming and panning across coordinates, along with the abili

    JavaScriptascii-artbrailleconsole
    Vezi pe GitHub↗8,975

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  • mapbox/mapbox-gl-jsAvatar mapbox

    mapbox/mapbox-gl-js

    12,306Vezi pe GitHub↗

    Mapbox GL JS is a WebGL map rendering engine and interactive web map framework used to render vector tiles, raster imagery, and 3D terrain in the browser. It functions as a vector tile map library and geospatial data visualization tool, employing GPU-accelerated shaders to transform geospatial data into interactive maps. The project distinguishes itself through the integration of custom WebGL layers directly into the rendering pipeline and the use of data-driven expressions to map feature properties to visual attributes. It supports specialized data loading via PMTiles and provides offline ma

    TypeScript
    Vezi pe GitHub↗12,306
  • mapbox/tippecanoeAvatar mapbox

    mapbox/tippecanoe

    3,026Vezi pe GitHub↗

    Tippecanoe is a command-line tool used to generate optimized vector tiles for web maps. It converts large-scale geospatial datasets, including GeoJSON, CSV, and Geobuf files, into binary vector tiles or MBTiles SQLite databases. The project is designed to maintain map performance and visual quality across different zoom levels. It achieves this through geospatial data downsampling, which includes simplifying geometries and thinning point density to prevent tile overcrowding and keep tile sizes within specific limits. The tool provides extensive data transformation capabilities, such as attri

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  • maplibre/maplibre-gl-jsAvatar maplibre

    maplibre/maplibre-gl-js

    9,931Vezi pe GitHub↗

    Maplibre GL JS is a WebGL map rendering engine and vector tile map library used to create interactive web maps. It serves as a web-based GIS visualization tool and an interactive map interface framework for rendering geographic data and vector tiles on web pages. The library provides capabilities for 3D terrain rendering and the integration of custom 3D content. It supports complex geospatial data visualization through the use of heatmaps, clusters, and 3D extrusions, while allowing for custom map styling and environmental effect customization. The system covers a broad range of functional a

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    Vezi pe GitHub↗9,931
  • mapsme/omimAvatar mapsme

    mapsme/omim

    4,599Vezi pe GitHub↗

    Omim is a suite of compilers and orchestrators designed to transform raw geographic and transit data into renderable offline map binaries. It provides a map generator for converting OpenStreetMap data into optimized binary files, a styling compiler for visual feature representation, and a rendering engine for visualizing geographic data from local storage without an internet connection. The project includes a map tile build orchestrator that sequences generation and optimizes resource utilization based on historical statistics. It also features a dedicated transit data processor that transfor

    C++
    Vezi pe GitHub↗4,599
  • hpneo/gmapsAvatar HPNeo

    HPNeo/gmaps

    6,984Vezi pe GitHub↗

    gmaps is a library that provides a wrapper for the Google Maps API, serving as a geospatial data toolkit and interactive map renderer. It simplifies the integration of interactive maps into web applications by managing the embedding of map views and the lifecycle of markers. The project distinguishes itself through a specialized set of utilities for geocoding, which converts physical addresses to geographic coordinates and vice versa. It also includes a static map generator for creating non-interactive map images for lightweight environments. The capability surface covers geographic data vis

    JavaScript
    Vezi pe GitHub↗6,984
  • mapbox/mapbox-gl-nativeAvatar mapbox

    mapbox/mapbox-gl-native

    4,452Vezi pe GitHub↗

    This project is a cross-platform mapping SDK and hardware-accelerated rendering engine implemented in C++. It provides a shared geospatial core that allows for the embedding of interactive maps into Android, iOS, macOS, Node.js, and Qt applications. The system focuses on high-performance vector tile rendering using OpenGL and GPU primitives to display interactive 3D landscapes and complex geospatial datasets. It transforms compressed protocol buffers into customizable visuals through a style-driven layer pipeline. The capability surface extends to comprehensive location services, including g

    C++
    Vezi pe GitHub↗4,452
  • lelandrichardson/react-native-mapsAvatar lelandrichardson

    lelandrichardson/react-native-maps

    15,966Vezi pe GitHub↗

    react-native-maps is a cross-platform map component and visualization library for embedding interactive maps within mobile applications on iOS and Android. It provides a declarative interface for managing geospatial user interfaces, allowing for the rendering of geographical data and location-based features. The library enables the visualization of spatial data through the placement of markers, the creation of custom callouts, and the drawing of polylines and polygons as map overlays. It supports interactive map navigation, including the ability to animate map regions and customize the visual

    TypeScript
    Vezi pe GitHub↗15,966
  • agones-dev/agonesAvatar agones-dev

    agones-dev/agones

    6,888Vezi pe GitHub↗

    Agones is a Kubernetes game server orchestrator designed for hosting, scaling, and managing dedicated multiplayer game servers. It extends the Kubernetes control plane using custom resource definitions to define game server and fleet objects, utilizing a dedicated fleet manager to maintain pools of warm server instances. The system provides a game server SDK and language-specific client libraries that allow server processes to signal readiness, health, and shutdown states directly to the controller. It distinguishes itself through specialized scaling logic, including the use of WebAssembly mo

    Goagonesdedicated-game-serversdedicated-gameservers
    Vezi pe GitHub↗6,888
  • coturn/coturnAvatar coturn

    coturn/coturn

    13,637Vezi pe GitHub↗

    Coturn is a network server that facilitates peer-to-peer media traffic for real-time communication applications. It functions as a relay platform for voice, video, and data transmission, enabling direct connections between clients located behind restrictive firewalls and network address translators. The server implements standard network traversal protocols to manage media packet exchange and client authentication. It utilizes a multi-threaded architecture and event-driven polling to handle high-throughput traffic, while employing hash-based message authentication codes to verify client ident

    Cnetworkingserverturn
    Vezi pe GitHub↗13,637
  • mapnik/mapnikAvatar mapnik

    mapnik/mapnik

    3,934Vezi pe GitHub↗

    Mapnik is a cartographic rendering library and map rendering engine designed to convert geographic information system data into visual maps and printable layouts. It serves as a spatial data visualization tool that applies symbology and styling rules to diverse geographic data sources. The project utilizes an XML map configuration framework to define the visual appearance of maps, allowing the separation of styling logic and layout properties from the core rendering engine. Its capabilities cover geographic information visualization and cartographic style management. The system integrates sp

    C++
    Vezi pe GitHub↗3,934
  • patriciogonzalezvivo/lygiaAvatar patriciogonzalezvivo

    patriciogonzalezvivo/lygia

    3,274Vezi pe GitHub↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    GLSLcudadirectxglsl
    Vezi pe GitHub↗3,274
  • ryanoasis/vim-deviconsAvatar ryanoasis

    ryanoasis/vim-devicons

    5,794Vezi pe GitHub↗
    Vim Scripteye-candyfiletypeglyph-icons
    Vezi pe GitHub↗5,794
  • patriciogonzalezvivo/thebookofshadersAvatar patriciogonzalezvivo

    patriciogonzalezvivo/thebookofshaders

    6,931Vezi pe GitHub↗

    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

    GLSL
    Vezi pe GitHub↗6,931
  • anvaka/city-roadsAvatar anvaka

    anvaka/city-roads

    8,968Vezi pe GitHub↗

    This project is a geospatial data rendering engine and OpenStreetMap road network visualizer. It functions as a vector map visualization tool that imports geocoded area data and converts road layouts into visual layers for digital or physical output. The system enables the creation of generative map art and stylized images intended for physical production via pen-plotters or laser cutters. It allows for the manipulation of line widths and colors of city streets to produce custom visual representations of urban environments. The engine provides capabilities for urban road visualization, geogr

    JavaScript
    Vezi pe GitHub↗8,968
  • valhalla/valhallaAvatar valhalla

    valhalla/valhalla

    5,394Vezi pe GitHub↗

    Valhalla is an open-source routing engine that calculates optimal paths and travel times using OpenStreetMap data. It is built around a tiled routing graph framework, allowing map data to be organized into small geographic tiles for efficient regional updates and offline routing capability. The project distinguishes itself through a multimodal routing server that combines automobile, pedestrian, bicycle, and public transit modes into single journeys. It includes a GPS trace matching engine to align noisy coordinates to the most probable road network paths and an isochrone and matrix generator

    C++astardijkstradirections
    Vezi pe GitHub↗5,394
  • protomaps/pmtilesAvatar protomaps

    protomaps/PMTiles

    2,662Vezi pe GitHub↗

    PMTiles is a cloud-native geospatial data format and a set of tools for creating cloud-optimized map tile archives. It organizes map tile pyramids into a single-file archive, allowing map data to be stored and retrieved from remote buckets without a dedicated backend database. The project provides a map tile format converter to transform various data sources into this unified archive and a map tile server proxy that serves these archives to display systems using standard protocols. It enables the use of HTTP byte-range requests and metadata-driven indexing to retrieve specific tiles without d

    TypeScriptpmtilesserverless
    Vezi pe GitHub↗2,662
  • mbloch/mapshaperAvatar mbloch

    mbloch/mapshaper

    4,133Vezi pe GitHub↗

    Mapshaper is a tool for processing, simplifying, and converting geographic vector data, available as a command-line interface, a web browser tool, and a Node.js library. It functions as a coordinate projector, vector data converter, and web map asset optimizer designed to transform spatial datasets between different coordinate reference systems and file formats. The project is distinguished by its topology-preserving geometry simplification, which reduces vertex counts while maintaining shared boundaries to prevent gaps and overlaps. It further optimizes assets for the web through coordinate

    JavaScript
    Vezi pe GitHub↗4,133
  • azgaar/fantasy-map-generatorAvatar Azgaar

    Azgaar/Fantasy-Map-Generator

    5,754Vezi pe GitHub↗

    This project is a web-based procedural fantasy map generator and interactive map editor. It serves as a worldbuilding cartography tool for creating detailed geographical landmasses, including heightmaps, biomes, and river systems. The tool includes a procedural name generator that produces fantasy names using configurable training sets and syllable rules. It further allows for the design of political borders, cultural identities, and the simulation of religious expansion across a fictional world. The capability surface covers digital cartography and fictional geography design, including the

    HTML
    Vezi pe GitHub↗5,754
  • googlemaps/android-maps-utilsAvatar googlemaps

    googlemaps/android-maps-utils

    3,597Vezi pe GitHub↗

    This project is a utility library for the Google Maps SDK for Android, providing a suite of specialized tools for rendering geospatial data, calculating spherical geometry, and visualizing map markers and heatmaps. It serves as a helper collection to handle complex geospatial tasks within Android applications. The library features a marker clustering tool to group nearby markers into single icons and a map data visualizer for generating heatmaps based on the intensity and distribution of geographic points. It also includes a polyline encoding tool for compressing coordinate sequences into com

    Javaandroidgeojsongoogle-maps
    Vezi pe GitHub↗3,597
  • react-native-maps/react-native-mapsAvatar react-native-maps

    react-native-maps/react-native-maps

    15,971Vezi pe GitHub↗

    react-native-maps is a cross-platform mobile map component for iOS and Android that renders interactive geographic data and markers. It provides a native map view and viewport controller to manage camera movement, zoom levels, and coordinate-based animations on mobile devices. The project includes a GeoJSON map renderer for visualizing complex geographic features and an interactive map overlay library for drawing polylines, polygons, and heatmaps. It supports integration with both Google Maps and Apple Maps, allowing developers to switch between providers or apply cloud-based styling and cust

    TypeScriptgoogle-mapsmapsreact-native
    Vezi pe GitHub↗15,971
  • threemammals/ocelotAvatar ThreeMammals

    ThreeMammals/Ocelot

    8,710Vezi pe GitHub↗

    Ocelot is a .NET API gateway that functions as an HTTP reverse proxy to route, balance, and secure traffic between clients and backend services. It serves as a centralized manager for incoming requests, providing a single entry point for traffic orchestration. The project differentiates itself through dynamic request orchestration, allowing it to aggregate multiple backend service responses into a single result to minimize client network round trips. It also supports dynamic gateway configuration, enabling updates to system behavior and operational parameters without requiring a service resta

    C#api-gatewayaspnetcoredotnet
    Vezi pe GitHub↗8,710
  • flutter/samplesAvatar flutter

    flutter/samples

    19,172Vezi pe GitHub↗

    This is a comprehensive library of code examples and reference implementations for building cross-platform user interfaces with Flutter. The project provides a collection of demo applications and guides designed to illustrate the implementation of design patterns, animation techniques, and testing workflows. The repository features specific demonstrations for native integration, including examples of embedding modules into existing native applications, using platform channels, and bridging native code with the framework. It also serves as an animation reference, providing implementations for

    Dart
    Vezi pe GitHub↗19,172
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    cambecc/earth

    6,552Vezi pe GitHub↗

    Earth is an interactive web-based platform for visualizing global weather, ocean, and atmospheric data. It animates particle flows representing wind, ocean currents, and waves on a customizable map, and supports overlaying color-coded meteorological, oceanographic, chemical, and particulate data for detailed analysis. The platform distinguishes itself by offering multiple cartographic projections—including orthographic, equirectangular, and stereographic—that can be switched to view global patterns from different perspectives. It also provides keyboard-driven navigation, allowing map rotation

    JavaScript
    Vezi pe GitHub↗6,552
  • openai/point-eAvatar openai

    openai/point-e

    6,886Vezi pe GitHub↗

    Point-e is a system for 3D model synthesis that generates three-dimensional point clouds from natural language descriptions and two-dimensional images. It utilizes diffusion models to synthesize these spatial representations based on text prompts or source images. The project includes specialized tools for refining these outputs, such as a point cloud upsampler to increase the density and resolution of low-resolution models. It also provides a mesh converter that uses distance function regression to transform raw point cloud data into structured 3D meshes. The broader capability surface cove

    Python
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    hizzgdev/jsmind

    3,781Vezi pe GitHub↗

    jsmind is a JavaScript library and web-based engine used to render interactive hierarchical mind maps. It functions as a hierarchical data visualizer and concept map renderer that converts structured data into visual diagrams for organizing information and ideas. The library provides a visual interface for editing nodes and manipulating map structures in real time. It supports customizing the appearance of nodes through styling and themes, managing node visibility via expanding and collapsing hierarchy levels, and exporting visual maps as high-resolution images. The system handles the transf

    JavaScriptbsdcanvases6
    Vezi pe GitHub↗3,781
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    f5/unovis

    2,730Vezi pe GitHub↗

    Unovis is a modular SVG and Canvas data visualization library used to build interactive charts, maps, and network graphs. It provides a framework-agnostic set of primitives for creating data dashboards and specialized visualizations. The library is distinguished by its dedicated toolkits for different visualization domains, including an XY charting library for coordinated plots, a network graph framework for relational data, and a geospatial visualization toolkit for TopoJSON-based mapping. Its capability surface covers a wide range of data representations, including linear, area, and bar ch

    TypeScriptangularchartsdata-visualization
    Vezi pe GitHub↗2,730
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    SerpentAI/SerpentAI

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    SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that interact with video games. It serves as a game input automation tool and a machine learning model integration engine, allowing developers to create agents that perceive game states and execute actions. The framework utilizes a plugin-based agent architecture to provide modular extensions for game-specific logic and behaviors. It features a specialized system for training, bundling, and deploying machine learning classifiers to recognize visual contexts and game states in real time

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