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looplab/fsm

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0 stele·0 fork-uri·2 vizualizări

Fsm

FSM is a finite state machine for Go.

Features

  • Algorithms - Finite state machine library.
  • Game Frameworks - Finite State Machine implementation.

Istoric stele

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Alternative open-source pentru Fsm

Proiecte open-source similare, clasificate după numărul de funcționalități comune cu Fsm.
  • luanpotter/flameAvatar luanpotter

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    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

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  • ant-galaxy/oasis-engineAvatar ant-galaxy

    ant-galaxy/oasis-engine

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    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

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  • buckket/go-blurhashB

    buckket/go-blurhash

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    Vezi pe GitHub↗0
  • amzeratul/halleyAvatar amzeratul

    amzeratul/halley

    3,837Vezi pe GitHub↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

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Vezi toate cele 30 alternative pentru Fsm→

Întrebări frecvente

Ce face looplab/fsm?

FSM is a finite state machine for Go.

Care sunt principalele funcționalități ale looplab/fsm?

Principalele funcționalități ale looplab/fsm sunt: Algorithms, Game Frameworks.

Care sunt câteva alternative open-source pentru looplab/fsm?

Alternativele open-source pentru looplab/fsm includ: luanpotter/flame — Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene… ant-galaxy/oasis-engine — Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive… buckket/go-blurhash. cenkalti/backoff — This is a Go library providing a framework for managing repetitive task execution and implementing exponential backoff… ceramic-engine/ceramic — Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios,… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity…