Vello este o bibliotecă grafică cross-platform și un renderer vectorial 2D accelerat GPU. Funcționează ca un motor pentru desenarea scenelor 2D de înaltă performanță, redarea fișierelor grafice vectoriale scalabile și redarea animațiilor Lottie.
Principalele funcționalități ale linebender/vello sunt: Vector Graphics Rendering, Cross-Platform Graphics Frameworks, Compute Shader Pipelines, 2D Rendering Engines, Parallelized Path Rendering, Tiled Rasterization Architectures, GPU-Resident Scene Graphs, Vector Animation Libraries.
Alternativele open-source pentru linebender/vello includ: shopify/react-native-skia — react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for… google/skia — Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital… flame-engine/flame — Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and… mono/skiasharp — SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a… google/angle — This project is a cross-platform graphics wrapper and translation layer that implements the OpenGL ES and EGL… gfx-rs/gfx — gfx is a hardware-agnostic graphics API abstraction that translates a unified set of graphics and compute commands…
react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis
SkiaSharp is a cross-platform 2D graphics engine and .NET wrapper for the Skia Graphics Library. It provides a rendering API for drawing shapes, paths, and bitmaps across mobile, desktop, and server environments, functioning as both a raster graphics library and a hardware-accelerated drawing API. The project enables the creation of custom vector drawings and dynamic UI components through precise control over strokes, fills, and mathematical transformations. It also supports programmatic image manipulation, allowing for the loading and modification of pixel arrays. Its capabilities cover bas