High-performance C# ECS
Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от любого игрового движка - это основные цели данного фреймворка.
DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining as much performance as possible for game development.
NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) for game development and data-oriented programming.
Principalele funcționalități ale genaray/arch sunt: ECS Frameworks, Entity Component Systems.
Alternativele open-source pentru genaray/arch includ: leopotam/ecs — Производительность, нулевые или минимальные аллокации, минимизация использования памяти, отсутствие зависимостей от… friflo/friflo.engine.ecs — High-performance C# ECS. doraku/defaultecs — DefaultEcs is an Entity Component System framework which aims to be accessible with little constraints while retaining… alecthomas/entityx — NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the change log for details. bakpakin/tiny-ecs — ECS for Lua. alexwargon/nukecs.