PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
gg is a Go 2D graphics library and vector graphics engine designed for programmatic image generation. It provides a canvas rendering API to create custom 2D shapes, paths, and visual assets, which can be exported as PNG and JPG files. The toolkit enables the construction of complex geometry using Bezier curves and custom paths. It supports a variety of rendering operations, including filling and stroking paths, applying linear and radial gradients, and utilizing surface patterns. The library covers a broad range of capabilities, including text rendering with word wrapping and dimension measu
React Native Gesture Handler is a declarative library that exposes the platform's native touch and gesture system to React Native, enabling smooth, deterministic gesture handling on the UI thread. It manages gesture recognition through a native state machine with defined transitions between states like BEGAN, ACTIVE, END, and CANCELLED, routing touch events through platform-native gesture recognizers on both iOS and Android. The library provides a comprehensive gesture composition framework that allows developers to combine multiple gestures into race, simultaneous, or exclusive sequences, co
AndroidNote is a technical knowledge base and reference resource for Android development. It provides comprehensive guidance on application architecture, custom view development, and advanced graphics programming.
The main features of gcssloop/androidnote are: Android App Modularization, Custom View Development, Awesome List, Graphics Programming, Mobile Device Management and Utilities, Technical Documentation, ADB Device Managers, Android Build Automation.
Open-source alternatives to gcssloop/androidnote include: pixieditor/pixieditor — PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a… hiloteam/hilo — Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through… software-mansion/react-native-gesture-handler — React Native Gesture Handler is a declarative library that exposes the platform's native touch and gesture system to… fogleman/gg — gg is a Go 2D graphics library and vector graphics engine designed for programmatic image generation. It provides a… leaferjs/leafer-ui — Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a… daybrush/moveable — Moveable! Draggable! Resizable! Scalable! Rotatable! Warpable! Pinchable! Groupable! Snappable!