Create is a technical expansion for Minecraft that introduces industrial automation through kinetic energy simulation and mechanical systems. It provides a framework for transferring rotational force across connected blocks to power machinery and animated contraptions.
Principalele funcționalități ale creators-of-create/create sunt: Kinetic Energy Transmission, Kinetic Energy Simulations, Transportation and Logistics, Animated Mechanical Contraptions, Automated Item Manufacturing, In-Game Engineering Automation, In-Game Logistics Networks, Industrial Automation Mods.
Alternativele open-source pentru creators-of-create/create includ: tobspr-games/shapez.io — shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and… openttd/openttd — OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for… simtr/the-powder-toy — The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics… serpentai/serpentai — SerpentAI is a game AI development kit and computer vision framework designed for building autonomous agents that… dbacinski/design-patterns-in-kotlin — This project is a reference collection of practical examples demonstrating the implementation of common software… aimeos/aimeos-headless — This project is a headless commerce API and a REST-based gateway that exposes e-commerce business logic and product…
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec
OpenTTD is an open-source game engine and transport simulation game. It provides an isometric sandbox environment for building and managing complex logistics and transport networks. The project functions as a multiplayer simulation sandbox where users can build infrastructure cooperatively or competitively in a shared virtual world. The platform is designed as a moddable simulation system that supports external assets, graphics, and gameplay modifications. It includes mechanisms for downloading and integrating add-on content and utilizes a plugin-based system to extend game mechanics beyond t
The Powder Toy is a C++ physics engine and material simulation software that operates as a falling sand physics sandbox. It provides a simulation environment where solids, liquids, and gases interact based on heat, pressure, and velocity. The project is a scriptable sandbox environment, offering an external scripting interface and behavioral scripting to modify game mechanics, automate tasks, and define custom simulation logic. The software supports the construction of complex machinery, physical structures, and functional logic circuits through simulated electronic components and sensors. I
A Dark Room is a minimalist text-based survival game that blends incremental resource management with an atmospheric narrative adventure. It functions as a resource management simulation where players collect and spend limited materials to ensure survival within a text-driven environment. The experience focuses on atmospheric horror, utilizing a minimalist interface to build tension and isolation. The gameplay features a branching narrative that evolves based on player decisions and the successful management of survival mechanics, such as a fire maintenance system requiring wood consumption t