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bjorn avatar

bjorn/tiled

0
View on GitHub↗
12,650 stele·1,929 fork-uri·C++·5 vizualizăriwww.mapeditor.org↗

Tiled

Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps.

The system includes a tile set manager to organize and modify collections of tiles that can be shared across multiple project maps. It supports the creation of complex environments through layered map composition and the placement of objects at precise coordinates.

The editor provides capabilities for grid alignment, coordinate-based layouts, and the attachment of custom metadata to maps, layers, and objects. Internal map data can be translated into structured formats such as JSON or XML for integration with external game engines.

Features

  • Level and Tile Editors - Provides a visual editor for creating 2D game levels and tile-based environments.
  • Entity Placement Systems - Enables the placement of non-grid aligned elements at precise floating-point coordinates within a map.
  • Level Editors - Offers authoring tools for organizing and placing game assets within a coordinate system to build playable levels.
  • Tile Map Authoring Tools - Enables designing game worlds by arranging reusable tile sets and adding custom object properties.
  • Tileset Management Systems - Provides a manager to organize and modify collections of reusable tiles shared across multiple project maps.
  • Tileset Management Tools - Includes a system for organizing and modifying collections of reusable tiles shared across multiple game maps.
  • Layer-Based Composition - Organizes visual elements into stacked layers to manage depth and overlap during game level design.
  • Data Format Translators - Converts internal map data into structured formats like JSON or XML for integration with external game engines.
  • World Metadata Definitions - Defines specific game behaviors and attributes by attaching custom data to tiles and map layers.
  • Grid-Based Alignment Systems - Provides coordinate-based grid alignment to ensure consistent placement of tiles and objects across game worlds.
  • Metadata Attachments - Allows binding arbitrary key-value pairs to map elements to define specific game behaviors and properties.
  • Attached Properties - Allows users to attach arbitrary metadata properties to maps, layers, tiles, and objects to define game behaviors.
  • Layered Illustration Design - Supports creating complex game levels using hierarchical graphical layers to manage depth and overlap.
  • Game Engines and Frameworks - General-purpose tile map editor.
  • Media and Graphics - Tilemap editor for game level design.

Istoric stele

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Întrebări frecvente

Ce face bjorn/tiled?

Tiled is a visual editor for creating two-dimensional game environments, functioning as a tile map editor and game level design tool. It allows for the construction of game worlds by arranging reusable tile sets and assets into maps.

Care sunt principalele funcționalități ale bjorn/tiled?

Principalele funcționalități ale bjorn/tiled sunt: Level and Tile Editors, Entity Placement Systems, Level Editors, Tile Map Authoring Tools, Tileset Management Systems, Tileset Management Tools, Layer-Based Composition, Data Format Translators.

Care sunt câteva alternative open-source pentru bjorn/tiled?

Alternativele open-source pentru bjorn/tiled includ: godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within… mapnik/mapnik — Mapnik is a cartographic rendering library and map rendering engine designed to convert geographic information system… deepnight/ldtk — LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming… maplibre/maplibre-gl-js — Maplibre GL JS is a WebGL map rendering engine and vector tile map library used to create interactive web maps. It… mapeditor/tiled — Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting…

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