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Back to absolute-quantum/cats-blender-plugin

Projects sharing features with Cats Blender Plugin

30 open-source projects similar to absolute-quantum/cats-blender-plugin, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.

  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

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  • assimp/assimpassimp avatar

    assimp/assimp

    12,993View on GitHub↗

    Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats into a single unified internal data structure. It functions as a framework for converting 3D models between different file formats across multiple operating systems and architectures. The project provides a 3D mesh processing tool for normalizing and optimizing geometry through triangulation, vertex removal, and normal generation. It also includes a 3D asset export utility to write internal scene data back into various external file formats. The system covers broad capability

    C++3mfandroidasset-pipeline
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  • mosra/magnummosra avatar

    mosra/magnum

    5,169View on GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    View on GitHub↗5,169

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  • jacqueslucke/animation_nodesJacquesLucke avatar

    JacquesLucke/animation_nodes

    2,360View on GitHub↗

    Animation Nodes is a visual scripting system for Blender that enables the creation of procedural animations and motion graphics. It provides a node-based interface that allows users to construct complex animation sequences and dynamic scene transformations by connecting functional nodes instead of relying on traditional keyframing. The system integrates directly with the host software to manipulate scene objects and properties through a data-flow graph. It manages the execution of these operations by tracing dependencies and distributing independent branches across multiple processor cores to

    Pythonanimation-nodesblenderpython
    View on GitHub↗2,360
  • zeux/meshoptimizerzeux avatar

    zeux/meshoptimizer

    7,283View on GitHub↗

    meshoptimizer is a 3D mesh optimization library designed to compress geometry and animation data, reduce memory usage, and improve rendering performance. It functions as a geometry simplification tool, a mesh compression codec, and a utility for preparing data for mesh shaders and raytracing acceleration. The library provides specialized toolsets for partitioning meshes into clusters and meshlets to optimize hardware-accelerated rendering pipelines. It also includes helpers for generating opacity micromaps and spatial clusters to increase the speed of hardware ray-triangle intersection tests.

    C++compressiongltfgpu
    View on GitHub↗7,283
  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127
  • bradley/blotterbradley avatar

    bradley/Blotter

    3,078View on GitHub↗

    Blotter is a WebGL text rendering engine and fragment shader text visualizer. It provides a system for composing and previewing stylized text effects by applying custom GLSL fragment shaders to text elements on a web canvas. The project includes a shader editor for defining and updating custom shader logic and uniforms in real time. This interface allows for the creation of unique visual styles and the modification of rendering variables without reloading the underlying logic. The engine incorporates performance optimizations for WebGL rendering, utilizing texture atlas batching and a single

    JavaScriptanimationcreative-codingcss
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  • facebookresearch/animateddrawingsfacebookresearch avatar

    facebookresearch/AnimatedDrawings

    12,797View on GitHub↗

    AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac

    Python
    View on GitHub↗12,797
  • randygaul/cute_headersRandyGaul avatar

    RandyGaul/cute_headers

    5,015View on GitHub↗

    This project is a collection of single-header libraries providing a zero-dependency implementation of core game engine systems. It serves as a portable toolkit for 2D game development, focusing on asset loading, graphics optimization, and low-level system coordination. The libraries offer specialized capabilities for 2D sprite rendering and asset processing, including texture atlas compilation and batch-based rendering to reduce draw calls. It includes a dedicated pipeline for parsing Aseprite files and JSON-formatted map data from Tiled. The toolkit covers several functional domains, includ

    Caudioccollision
    View on GitHub↗5,015
  • danielswolf/rhubarb-lip-syncDanielSWolf avatar

    DanielSWolf/rhubarb-lip-sync

    2,493View on GitHub↗

    Rhubarb is an automated lip sync generator and phonetic speech analyzer that converts audio recordings into timed mouth-shape animation data. It identifies sounds and syllables within audio files to map them to specific visual mouth shapes, serving as an animation timing exporter for external character animation software. The tool utilizes a language-independent phonetic recognizer to process speech regardless of the spoken language. To increase accuracy, it supports dialogue-guided recognition by using external text files to guide the phonetic analysis of specific spoken scripts. The system

    C++animationclicommand-line
    View on GitHub↗2,493
  • nutti/fake-bpy-modulenutti avatar

    nutti/fake-bpy-module

    1,783View on GitHub↗

    Fake Blender Python API module collection for the code completion.

    Pythonb3dblenderblender-addon
    View on GitHub↗1,783
  • njanakiev/blender-scriptingN

    njanakiev/blender-scripting

    0View on GitHub↗
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  • carson-katri/geometry-scriptC

    carson-katri/geometry-script

    0View on GitHub↗
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  • nangtani/blender-addon-testernangtani avatar

    nangtani/blender-addon-tester

    70View on GitHub↗

    The blender addon tester is a test harness to enable pytest hook to allow addons to be tested inside a defined version of blender.

    Python
    View on GitHub↗70
  • eliemichel/advancedblenderaddonE

    eliemichel/AdvancedBlenderAddon

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  • k-410/textensionK

    K-410/textension

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  • 3dninjas/3dn-bip3

    3dninjas/3dn-bip

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  • yuki-koyama/blender-cli-renderingY

    yuki-koyama/blender-cli-rendering

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  • alanscodelog/blender-debugger-for-vscodeA

    AlansCodeLog/blender-debugger-for-vscode

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  • klingairesearch/liveportraitKlingAIResearch avatar

    KlingAIResearch/LivePortrait

    17,830View on GitHub↗

    LivePortrait is a computer vision framework designed for portrait animation and generative video synthesis. It functions as a deep learning system that transfers facial expressions and head movements from a driving video source onto a static image or an existing portrait video, effectively decoupling the subject's identity from the dynamic motion patterns. The framework utilizes keypoint-based motion retargeting and implicit 3D latent representations to map movements across different subjects, including both human and animal portraits. By employing canonical motion normalization and feature-s

    Pythonface-animationimage-animationvideo-editing
    View on GitHub↗17,830
  • alievk/avatarify-pythonalievk avatar

    alievk/avatarify-python

    16,515View on GitHub↗

    Avatarify-python is a real-time face animation tool that uses a PyTorch-based neural network to map facial movements from a live camera feed onto a static image. It creates photorealistic animated avatars that mimic a user's movements for use in video software. The project includes a remote GPU inference client that offloads heavy computational workloads to a remote server, allowing high-performance animations to run on low-spec hardware. It also features a virtual webcam driver to route synthetic video streams into video conferencing applications as a standard camera device. The system prov

    Python
    View on GitHub↗16,515
  • hiloteam/hilohiloteam avatar

    hiloteam/Hilo

    5,932View on GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    JavaScriptcanvasgamehilo
    View on GitHub↗5,932
  • kittykatattack/learningpixikittykatattack avatar

    kittykatattack/learningPixi

    4,421View on GitHub↗

    learningPixi is an educational resource and instructional guide focused on 2D web graphics and interactive media development. It provides a structured curriculum and tutorials for building 2D games and visual applications using the Pixi.js rendering engine and WebGL for hardware-accelerated graphics. The project covers specialized workflows for sprite animation, including the use of texture atlases and spritesheet frame extraction. It also provides guidance on implementing game state management for scene transitions and rectangular collision detection systems to trigger interactive events. T

    View on GitHub↗4,421
  • shinyflvre/mate-engineshinyflvre avatar

    shinyflvre/Mate-Engine

    2,809View on GitHub↗

    Mate-Engine is a 3D desktop avatar engine designed to render interactive characters that float on the desktop and react to system events. It functions as a virtual assistant platform, combining an interactive character renderer with an interface that connects local language models to 3D avatars for desktop conversations. The engine features a custom 3D model loader that imports third-party humanoid models using standard rigging and bone naming conventions. It includes an audio-reactive animation system that monitors live audio output from applications to automatically trigger dance sequences

    ShaderLabanimedesktopdesktop-mate
    View on GitHub↗2,809
  • xiangyuecn/areacity-jsspider-statsgovxiangyuecn avatar

    xiangyuecn/AreaCity-JsSpider-StatsGov

    6,672View on GitHub↗

    This project is an administrative GIS toolset that provides a comprehensive dataset of China's administrative divisions, including provinces, cities, districts, and townships. It functions as a coordinate system transformer and a boundary converter for transforming geographic data into standard formats. The toolset distinguishes itself through the ability to convert administrative boundary data between CSV, GeoJSON, Shapefiles, and SQL. It includes specialized utilities for coordinate system transformation between GCJ-02, BD-09, WGS-84, and CGCS2000 standards to ensure accuracy across differe

    JavaScript
    View on GitHub↗6,672
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646
  • pixijs/pixi.jspixijs avatar

    pixijs/pixi.js

    47,430View on GitHub↗

    PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing

    TypeScript
    View on GitHub↗47,430
  • toblerity/shapelyToblerity avatar

    Toblerity/Shapely

    4,457View on GitHub↗

    Shapely is a geometric analysis library for the manipulation and analysis of planar geometric objects. It functions as a computational geometry toolkit, a spatial predicate engine for evaluating topological relationships, and a vectorized geometry processor. The library distinguishes itself through a vectorized geometry processor capable of executing operations across coordinate arrays with multi-threaded parallel processing. It utilizes prepared geometry optimization to accelerate repeated containment and intersection tests and implements R-tree spatial indexing for efficient nearest-neighbo

    Python
    View on GitHub↗4,457
  • ashawkey/stable-dreamfusionashawkey avatar

    ashawkey/stable-dreamfusion

    8,841View on GitHub↗

    This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r

    Python
    View on GitHub↗8,841
  • max-mapper/voxel-enginemax-mapper avatar

    max-mapper/voxel-engine

    1,311View on GitHub↗

    This project is a browser-based framework designed for building three-dimensional, block-based games and interactive simulations. It functions as a JavaScript library that provides the core infrastructure for rendering voxel environments, managing dynamic terrain data, and executing real-time physics within a web-based context. The engine distinguishes itself through a high-performance WebGL rendering pipeline that utilizes texture-atlas material mapping to consolidate visual assets and reduce draw calls. It manages large-scale environments by dividing the world into discrete, chunk-based spa

    JavaScript
    View on GitHub↗1,311