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Constraints specifying read-only or read-write access to data for scheduling and concurrency control.
Distinct from Read-Only Access Modes: Candidates focus on database connection strings or UI permissions; this is about memory access for scheduler optimization.
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Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Specifies whether components in a query are read-only, write-only, or read-write to optimize system scheduling.