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Executing hook logic across multiple engine threads without blocking the execution path.
Distinct from Dynamic Function Interception: Specifies non-blocking, multi-threaded execution of hooks rather than simple behavioral interception.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Hooks functions in a non-blocking manner so multiple threads can execute the same hook simultaneously.