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Mechanisms for temporarily disabling components to exclude them from queries without permanent removal.
Distinguishing note: Distinct from UI visibility; this is a data-level suppression for ECS queries.
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Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a simulation engine core and game engine architecture tool, decoupling state from behavior by separating entities, components, and systems. The framework features a runtime reflection layer for dynamic data inspection and a built-in scripting system for defining entity behavior without recompilation. It also includes a network interface and REST API for remote simulation administration and state querying. The library covers a broad surface of simulation capabilities, including ar
Provides a way to hide components from queries without deleting the data.