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Locks that protect shared data inside game method hooks when multiple threads may write concurrently.
Distinct from Concurrent Shared-Map Access: Distinct from Concurrent Shared-Map Access: focuses on synchronizing hook callbacks rather than shared-map data structures.
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REFramework is a runtime modding framework for games built on the RE Engine, providing a C# plugin system with typed proxy code generation, a Lua scripting interface, an ImGui-based UI system, a runtime debugging toolkit, and a VR integration layer. At its core, it intercepts and modifies internal game engine functions and state at runtime through hooking and scripting APIs, enabling deep inspection and manipulation of live game objects. The framework distinguishes itself through typed proxy code generation that auto-creates C# interfaces from the game's type database, giving compile-time saf
Ships thread-safe hook synchronization using locks to protect shared state during concurrent method interception.