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Integrated toolchain support for compiling to WebAssembly via Emscripten.
Distinct from Multi-Target Compilers: Specializes multi-target compilation specifically for the Emscripten web toolchain.
Explore 4 awesome GitHub repositories matching programming languages & runtimes · Emscripten Support. Refine with filters or upvote what's useful.
vim.wasm is a full port of the Vim editor compiled to WebAssembly that runs entirely in a browser tab. It provides a complete code editing experience with syntax highlighting, text objects, and all standard Vim features, executing natively in the browser through Emscripten compilation. The editor integrates deeply with browser capabilities, including drag-and-drop file opening, system clipboard synchronization for cross-application copy and paste, and IndexedDB-based persistent storage that preserves user configuration and edited files across browser sessions. Files can be loaded from URLs vi
Compiles the entire Vim C source code to WebAssembly using Emscripten for browser execution.
c3c is the compiler for the C3 programming language, transforming source code into executable binaries, static libraries, or dynamic libraries using an LLVM backend. It implements a system based on result-based error handling, scoped memory pooling, and a semantic macro system. The compiler provides first-class support for hardware-backed SIMD vectors that map directly to processor instructions and enables runtime polymorphism through interface-based dynamic dispatch. The project covers a broad set of low-level capabilities, including manual and pooled memory management, inline assembly inte
Provides integrated support for compiling source code to the web using the Emscripten toolchain.
EmulatorJS este un framework de emulare WebAssembly și un frontend web RetroArch conceput pentru a rula ROM-uri de jocuri clasice și fișiere BIOS direct într-un browser web. Acesta servește drept emulator de jocuri bazat pe web care execută nuclee de emulare precise la nivel hardware pentru a reproduce comportamentul diverselor console de acasă și sisteme arcade vintage. Proiectul se distinge prin capacitatea sa de a sincroniza stările jocurilor între mai mulți utilizatori în timp real, folosind WebRTC pentru multiplayer bazat pe browser. Include, de asemenea, un instrument dedicat de încorporare a jocurilor HTML5 care generează fragmente de cod și containere izolate pentru a integra emulatoarele jucabile în site-uri web terțe. Framework-ul acoperă o gamă largă de capabilități, inclusiv gestionarea bibliotecii de jocuri retro cu etichetare automată a metadatelor, maparea personalizată a input-ului pentru tastaturi și gamepad-uri și integrarea shader-elor vizuale personalizate. Gestionează persistența datelor prin intervale automate de salvare și caching local al resurselor în browser pentru a reduce cererile de rețea. Este furnizat un server local de dezvoltare pentru testarea mediului de emulare.
Maps remote URLs and local archives to a simulated directory structure for emulator core asset access.
godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram
Provides integrated toolchain support for compiling C++ extensions to WebAssembly via Emscripten.