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Calls a function by its full declaration from a loaded script file, passing parameters via a variant vector.
Distinct from Native-to-Script Function Invocations: Distinct from Native-to-Script Function Invocations: focuses on calling functions by their full declaration string, not just by name.
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Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Calls functions by their full declaration from loaded script files, passing parameters via a variant vector.