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Game parameters and asset references configured through Unity Scriptable Objects for modular, non-code tuning.
Distinct from Scriptable Configurations: Distinct from Scriptable Configurations: specifically uses Unity's Scriptable Object system for game data, not general embedded scripting languages.
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This is an open-source 3D action-adventure game project built in Unity, providing a complete game development sample with player movement, combat, and exploration mechanics. The project is structured as a full Unity game project containing all assets, scenes, and scripts, designed for learning and extending game development skills through hands-on modification. The project implements core game systems through Unity's built-in features, including layered Animator state machines for character and enemy animation control, Scriptable Objects for modular game configuration, and a component-based e
Configures game parameters and asset references through Unity Scriptable Objects for modular design.