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Utilities for bundling software into formats that support multiple architectures or hardware configurations within a single distribution.
Explore 3 awesome GitHub repositories matching operating systems & systems programming · Platform Packaging. Refine with filters or upvote what's useful.
CPython is the primary, community-maintained reference implementation of the Python programming language. It functions as a high-level, interpreted execution environment that compiles source code into platform-independent bytecode for processing by a stack-based virtual machine. The runtime manages memory through a combination of reference counting and generational cyclic garbage collection, while dynamic type dispatching determines object behavior at runtime based on metadata stored within object headers. The project is distinguished by its C-based architecture, which provides a stable forei
Native support for multi-architecture builds ensures that compiled binaries run efficiently on both Intel and Apple Silicon processors.
electron-builder is a cross-platform build automator and packaging tool for Electron applications. It bundles source code and dependencies into platform-specific installers, portable executables, and app store formats for Windows, macOS, and Linux. The project functions as a distribution pipeline that orchestrates the signing and notarization of binaries to ensure authenticity and bypass security warnings. It also serves as an auto-update orchestrator, preparing application packages and distribution channels to support automatic background software updates. Its capability surface covers the
Bundles software into formats that support multiple target operating systems and architectures within a single distribution pipeline.
Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy world. It is built upon a voxel game engine that supports 3D rendering via Vulkan and Metal, utilizing a procedural world generator to create geography and ecosystems based on erosion algorithms and temperature maps. The project is distinguished by a sandboxed plugin system using WebAssembly, which allows for the addition of new game logic and equipment without recompiling the core engine. It also features a dedicated game server architecture designed to synchronize state, ma
Adapts the software for distribution on different operating systems through specific platform-based build guidelines.