3 repository-uri
Techniques for reducing rendering overhead through component recycling and layout caching.
Distinct from Android Layout Components: Covers the operational optimization of layout rendering rather than the structural definition of layout components.
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Litho is an Android declarative UI framework and component library used to build user interfaces through a declarative API and immutable state. It functions as an asynchronous layout engine that maps components to a structured view hierarchy to automate view updates. The framework optimizes rendering performance by computing element positions on background threads to prevent blocking the main UI thread. It further improves efficiency by flattening nested view hierarchies and caching layout results. The system includes capabilities for state reconciliation, component recycling, and the render
Reduces memory overhead and rendering time by implementing component recycling and layout result caching.
SuperTextView is a custom Android UI component that combines multiple text and image segments into a single view to reduce layout hierarchy depth and improve performance. It functions as an interactive text component and a layout optimization tool, rendering complex compositions on a single canvas. The component features a programmatic styling system for defining borders, corner radii, and fill colors via code rather than static XML drawable files. It also integrates with third-party image loading libraries to fetch and display remote assets directly within its structured layouts. The view u
Reduces layout hierarchy depth and rendering overhead by drawing multiple elements on a single canvas.
Blurkit-android is a library for applying real-time image transformations and blur-behind effects to views and bitmaps within Android applications. It functions as an image processing tool to transform visual content into blurred versions using optimized rendering methods. The project focuses on high-performance background blur rendering, enabling the creation of layered layouts with adjustable blur radius. It achieves this through a combination of hardware-accelerated drawing, bitmap downsampling, and the use of a compute framework to parallelize calculations across the GPU and multi-core CP
Optimizes layout rendering to ensure smooth frame rates during blur-behind transitions and animations.